Post by Hoddmimis on Oct 19, 2015 18:38:44 GMT
NAME: Hoddmimis Project
[PTabbedContent][PTab=APPEARANCE]
A collective of Homunculi models employed by Chaldea as Provisional and Expendable Masters. The Hoddmimis are a project with three series of Homunculi designed to serve as supports for the Servants and other Masters in Chaldea. Though there are different models and with differing characteristics, there are still some common characteristics between the various models of the Hoddmimis Homunculi. They all possess silvery-white hair, pale skin complexions and a fragile force of presence.
Manu
The Manu or Manus models are currently the only male Homunculus found within the Hoddmimis projects. Their main physical characteristics is that of a man in their early thirties, they stand at the height of six feet, moderate build. Like most Homunculi they have a pale complexion with silvery almost white hair. For the most part they have medium to long length hair and their eyes are yellow almost goldish in hue. Outfit wise they are generally suited with a long white coat and wear a white uniform with beige pants. Their coats carry the insignia of Chaldea stamped on the back.
A common trait within the Manus series is that they possess a certain detached air about them.
Mashyana
The Mashyana line befitting their role and more humane nature, are the most relatable of the Hoddmimis Homunculi. The Mashyana Homunculus resemble their creator greatly. They seem to be a woman in their mid twenties that are five feet and eight inches tall, unlike the original they have white hair instead of back. They have long curly hair that reaches down to their waste. Their eye color is green and again different from who they were based on. Uniform wise, the Mashyana wear heavy jackets and formal but field functional outfits but seem to commonly wear short pants alongside pantyhose's.
The general trait is that unlike other models there is an air of being regal within the Mashyana models.
Pyrrha
Pyrrha's are the most visibly different model and do not seem to match their role at all. The Pyrrha Homunculus resemble a young girl in her mid teens, they stand at five feet three inches. Their youthful visage is often contrasted by an arrogant or hostile expressions. They have long white hair and blue eyes. The Pyrrah's uniforms tend to be a white cloak with the Chaldea symbol and red military like uniforms. Despite looking frailer than most, coming into contact with them shows that they are surprisingly sturdy and their actual physic is muscled.
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[PTab=PERSONALITY]
The Hoddmimis Homunculi are not first class Homunculi, they are easily produced and are therefore flawed models of their original templates. So while most are life like, have actual emotions it is not all that rare that some are unable to properly express themselves. These Homunculi are also single purposed in mentality, though they don't qualify as mindless puppets and they have will of their own they do act single mindedly. Though they have self preservation instincts within them they are logical and they rarely see themselves as a priority instead have a tendency to put more important members and Chaldea's interests before their own lives.
They are logical for the most part and have a hard time being selfish as they for the most part act in a serviceable way. Though not all Homunculi share this characteristic and some even develop individualistic traits. Even if they come from a template, the more they interact the Hoddmimis start to display differences from their base personalities. Regardless, each of the series come with different predispositions and characteristics, for example the Manus Homunculi tend to be colder and more servile while the Pyrrhas usually showcase more individualistic and aggressive behaviors.
There tends to be chemistry issues between the three models and there are reports of rivalries and attachments being formed between the Hoddmimis Homunculi.
The general behavior one can expect from the different Homunculus models are theses:
Manu
The Manus are easily characterized by being the least human-like of the Hoddmimis. Or rather they show the less human like attributes. For the most part they tend to be serviceable, stoic and obedient. They are also the most mentally stable of the three series and they are the least likely to develop distinguishable traits. They are polite, cooperative and almost doll like in mesmerism.
Because of these traits they are almost blindly courageous, have an eye for detail and handle pressure extremely well. Flawed characteristics is that Manus Homunculus show a compulsion toward obsessionism and perfectionism, at least on one occassion one Manus showed psychotic behavior and indulged in mental cruelty.
However, most models that do seem to display rare characteristics seem to find pleasure in being serviceable and gain more human like mesmerism seem to settle their personas as being 'butler' like.
Mashyana
The Mashyana Homuculi are the pinnacle of the Hoddmimis project. Though still their quality is lacking when compared to the Einzbern Homunculus. Regardless, the Mashyana are best exemplified for being the more human like Homunculi. They show greater independence and possess higher cognitive potential. They are doting but logical, have a tendency for showing authority and trying to enforce it. Though not authoritarian to any degree they are more willful but emotionally mature.
Unlike the quiet courage of the Manus and the reckless nature of the Pyrrha they show a more cautious nature. Also because they are directly based on their creator, they have can show similarities to her. In particular the Mashyana can be devious behavior, they enjoy brushing with authority but are not defiant as well as generally possessing far more ego that is advised for a Homunculus.
Common faults they display is that some Mashyana become incapable of expressing emotions outwardly. They also commonly either become rather nitpicky and dominant or become scatter brains, easily distracted and prone of going on tangents.
Pyrrha
The more expandable, massed produced of all the lines. Therefore because they are easily produced the Pyrrha have a tendency to be the more faulty of the Hoddmimis Homunculi. Because they were designed as combat Homunculi, they have a more violent disposition. They are collected but show aggressive behaviors, some display almost suicidal tendencies since they absolutely put orders or goals before them. An easy way to described them is fierce loyalty and militaristic attitude.
Though calm, some of their actions can be easily called reckless. A common trait shown between Pyrrha that survive longer is that they quickly become prideful and can border on being condescending. Others become quick adept at taking in the mesmerism of they interact with, showing high adaptability or a starving for growing. Their creator said this tended to happen when "You live fast and don't have much of a future."
Other Pyrrha's take on more darker traits, some become bloodthirsty or feel glorified when fulfilling their main purpose. These Pyrrha's quickly become suicidal in their choices and take on a fight first do everything else later. A lower percentage exist that grow to be more mellow down and cautious but they are rare.
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[PTab=HISTORY]
The Hoddmimis was conceived as a minor priority project and the contribution for Chaldea by the magus Priscilla Eustan Reimar. An alchemist and a specialist in the creation of Homunculi. She herself sees herself as a rival to the Alchemists of the Einzbern family but is not quite the case. Still her talents while not quite on par to that of the Einzbern are considerable, as she single-handedly managed to create a production line of Homunculus in short notice. With less resources than normally needed. They were chosen as the standard and most other projects involving Homunculi were put on hold or scrapped in favor of the convenience of the Hoddmimis Homunculi.
The idea of Hoddmimis was to provide Chaldea with Provisional Masters and assistants for any operation that required either intense support or that inevitably need sacrifices to be made. For that purpose Priscilla designed three types of Homunculus and found it fitting to name them after the first men and women of various legends.
They were designed for two strict purposes, not be burdens for Servants and perform duties too risky for more irreplaceable members. Priscilla made them serviceable and with the core attribute of working for the success of Chaldea, even above any desire to live on. In a year since her hiring the Reimar Magi devised a manufacture process that made it possible to assemble and create 89 Homunculi in a very short span of time. This feat alone showed the brilliance of Priscilla.
Of the 89 Homunculus of Hoddmimis only 64 remain. Most were used up during the more experimental phases of the major Projects of Chaldea as test subjects. The current tally is 19 Pyrrhas, 22 Mashyanas and 23 Manus models. Meanwhile Prisicilla remains in her workshop designing and seeking to out do herself, while also preparing the next production line of Hoddmimis.
The remaining 64 Homunculus have now been actively been assigned to work as Provisional Masters or as direct supports for other field operatives.
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[PTab=MAGECRAFT]
As the Hoddmimis are Homunculi, they are basically artificial humans or rather masses of magic circuits that resemble a person. Compared to the more famous Einzbern Homunculi they are not of the same high-end quality. Both the creation process and the materials used to create them is inferior to that of the renown alchemists. They are regardless still durable products and calling them second rate is a big mistake. Given their expected requirements and the nature of their duties they are more than up to the task.
Given that they are Homunculi they easily surpass the average magus in both circuit count, quality of circuits and general prana outputs. However, there are some production liberties that are taken during their creation. Though each series has their own specialization and purpose, they share several key traits that were deemed unnecessary for their missions. All Hoddmimis lack reproductive capabilities, their life spans are set for two years at most and have lower emotional intelligence.
They also more critically have a limiter built into their circuits. The Hoddmimis Homunculi possess a feature that allows them to overclock their magical circuits to greatly increase their performance. This was placed on them to elevate the chances of success in critical situations. However, if the Homunculi overexert themselves they will begin to break down, as they are quite literary pushing their already frail existences beyond their natural limits.
The Hoddmimis are the pinnacle of what Chaldea's resources could produce in an extremely short span of time.
Example of a Pyrrha that over-extended her limitations.
Only one Homunculus is deployed per mission. Unless its a rare and special circumstance that requires more than one.
Manus
Role: Manus main function is to work in intensive situations that require considerable prana usage and that are capable of sustaining Servants in heavy combat situations, so that they can comfortably use their Noble Phantasms without worrying about straining their Masters. They have no outstanding physical capabilities but they more than make up for it with their Circuits.
Magic Circuits
Quantity: A+
Quality: A++
Mashyana
Role: Mashyana are the more flexible and multi purpose Homunculi within the Hoddmimis project. They are the closest to being "active" and have more capacity for leading roles in teams than the Manus or Pyrrha whose purposes are more in lines of providing actual support. Therefore they are capable proactive roles within their assigned team. Statistically they are more durable than humans, having an uncanny endurance plus their way superior magical circuits.
Magic Circuits
Quantity: A+
Quality: A
Pyrrha
Role: Combat Homunculi, the Pyrrha despite their size are entirely specialized for combat, even then they have more magical energy than an average magi. They are the best Chaldea could produce in such a short notice. Though not on a level that they can evenly match a Servant, they are on the level that they can pose danger to a Magi and easily out-perform normal humans and compete with Dead Apostles in raw power. Their physic is small but the way they are constructed makes so that their bodies can generate far more strength and speed than its thinkable. The Pyrrha are issued with halberds made of Rhenium and alchimecally reinforced shields. Though they are combat oriented, their intended function is defensive power.
Magic Circuits
Quantity: A
Quality: B
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APPEARANCE
A collective of Homunculi models employed by Chaldea as Provisional and Expendable Masters. The Hoddmimis are a project with three series of Homunculi designed to serve as supports for the Servants and other Masters in Chaldea. Though there are different models and with differing characteristics, there are still some common characteristics between the various models of the Hoddmimis Homunculi. They all possess silvery-white hair, pale skin complexions and a fragile force of presence.
Manu
The Manu or Manus models are currently the only male Homunculus found within the Hoddmimis projects. Their main physical characteristics is that of a man in their early thirties, they stand at the height of six feet, moderate build. Like most Homunculi they have a pale complexion with silvery almost white hair. For the most part they have medium to long length hair and their eyes are yellow almost goldish in hue. Outfit wise they are generally suited with a long white coat and wear a white uniform with beige pants. Their coats carry the insignia of Chaldea stamped on the back.
A common trait within the Manus series is that they possess a certain detached air about them.
Mashyana
The Mashyana line befitting their role and more humane nature, are the most relatable of the Hoddmimis Homunculi. The Mashyana Homunculus resemble their creator greatly. They seem to be a woman in their mid twenties that are five feet and eight inches tall, unlike the original they have white hair instead of back. They have long curly hair that reaches down to their waste. Their eye color is green and again different from who they were based on. Uniform wise, the Mashyana wear heavy jackets and formal but field functional outfits but seem to commonly wear short pants alongside pantyhose's.
The general trait is that unlike other models there is an air of being regal within the Mashyana models.
Pyrrha
Pyrrha's are the most visibly different model and do not seem to match their role at all. The Pyrrha Homunculus resemble a young girl in her mid teens, they stand at five feet three inches. Their youthful visage is often contrasted by an arrogant or hostile expressions. They have long white hair and blue eyes. The Pyrrah's uniforms tend to be a white cloak with the Chaldea symbol and red military like uniforms. Despite looking frailer than most, coming into contact with them shows that they are surprisingly sturdy and their actual physic is muscled.
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[PTab=PERSONALITY]
PERSONALITY
The Hoddmimis Homunculi are not first class Homunculi, they are easily produced and are therefore flawed models of their original templates. So while most are life like, have actual emotions it is not all that rare that some are unable to properly express themselves. These Homunculi are also single purposed in mentality, though they don't qualify as mindless puppets and they have will of their own they do act single mindedly. Though they have self preservation instincts within them they are logical and they rarely see themselves as a priority instead have a tendency to put more important members and Chaldea's interests before their own lives.
They are logical for the most part and have a hard time being selfish as they for the most part act in a serviceable way. Though not all Homunculi share this characteristic and some even develop individualistic traits. Even if they come from a template, the more they interact the Hoddmimis start to display differences from their base personalities. Regardless, each of the series come with different predispositions and characteristics, for example the Manus Homunculi tend to be colder and more servile while the Pyrrhas usually showcase more individualistic and aggressive behaviors.
There tends to be chemistry issues between the three models and there are reports of rivalries and attachments being formed between the Hoddmimis Homunculi.
The general behavior one can expect from the different Homunculus models are theses:
Manu
The Manus are easily characterized by being the least human-like of the Hoddmimis. Or rather they show the less human like attributes. For the most part they tend to be serviceable, stoic and obedient. They are also the most mentally stable of the three series and they are the least likely to develop distinguishable traits. They are polite, cooperative and almost doll like in mesmerism.
Because of these traits they are almost blindly courageous, have an eye for detail and handle pressure extremely well. Flawed characteristics is that Manus Homunculus show a compulsion toward obsessionism and perfectionism, at least on one occassion one Manus showed psychotic behavior and indulged in mental cruelty.
However, most models that do seem to display rare characteristics seem to find pleasure in being serviceable and gain more human like mesmerism seem to settle their personas as being 'butler' like.
Mashyana
The Mashyana Homuculi are the pinnacle of the Hoddmimis project. Though still their quality is lacking when compared to the Einzbern Homunculus. Regardless, the Mashyana are best exemplified for being the more human like Homunculi. They show greater independence and possess higher cognitive potential. They are doting but logical, have a tendency for showing authority and trying to enforce it. Though not authoritarian to any degree they are more willful but emotionally mature.
Unlike the quiet courage of the Manus and the reckless nature of the Pyrrha they show a more cautious nature. Also because they are directly based on their creator, they have can show similarities to her. In particular the Mashyana can be devious behavior, they enjoy brushing with authority but are not defiant as well as generally possessing far more ego that is advised for a Homunculus.
Common faults they display is that some Mashyana become incapable of expressing emotions outwardly. They also commonly either become rather nitpicky and dominant or become scatter brains, easily distracted and prone of going on tangents.
Pyrrha
The more expandable, massed produced of all the lines. Therefore because they are easily produced the Pyrrha have a tendency to be the more faulty of the Hoddmimis Homunculi. Because they were designed as combat Homunculi, they have a more violent disposition. They are collected but show aggressive behaviors, some display almost suicidal tendencies since they absolutely put orders or goals before them. An easy way to described them is fierce loyalty and militaristic attitude.
Though calm, some of their actions can be easily called reckless. A common trait shown between Pyrrha that survive longer is that they quickly become prideful and can border on being condescending. Others become quick adept at taking in the mesmerism of they interact with, showing high adaptability or a starving for growing. Their creator said this tended to happen when "You live fast and don't have much of a future."
Other Pyrrha's take on more darker traits, some become bloodthirsty or feel glorified when fulfilling their main purpose. These Pyrrha's quickly become suicidal in their choices and take on a fight first do everything else later. A lower percentage exist that grow to be more mellow down and cautious but they are rare.
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[PTab=HISTORY]
HISTORY
The Hoddmimis was conceived as a minor priority project and the contribution for Chaldea by the magus Priscilla Eustan Reimar. An alchemist and a specialist in the creation of Homunculi. She herself sees herself as a rival to the Alchemists of the Einzbern family but is not quite the case. Still her talents while not quite on par to that of the Einzbern are considerable, as she single-handedly managed to create a production line of Homunculus in short notice. With less resources than normally needed. They were chosen as the standard and most other projects involving Homunculi were put on hold or scrapped in favor of the convenience of the Hoddmimis Homunculi.
The idea of Hoddmimis was to provide Chaldea with Provisional Masters and assistants for any operation that required either intense support or that inevitably need sacrifices to be made. For that purpose Priscilla designed three types of Homunculus and found it fitting to name them after the first men and women of various legends.
They were designed for two strict purposes, not be burdens for Servants and perform duties too risky for more irreplaceable members. Priscilla made them serviceable and with the core attribute of working for the success of Chaldea, even above any desire to live on. In a year since her hiring the Reimar Magi devised a manufacture process that made it possible to assemble and create 89 Homunculi in a very short span of time. This feat alone showed the brilliance of Priscilla.
Of the 89 Homunculus of Hoddmimis only 64 remain. Most were used up during the more experimental phases of the major Projects of Chaldea as test subjects. The current tally is 19 Pyrrhas, 22 Mashyanas and 23 Manus models. Meanwhile Prisicilla remains in her workshop designing and seeking to out do herself, while also preparing the next production line of Hoddmimis.
The remaining 64 Homunculus have now been actively been assigned to work as Provisional Masters or as direct supports for other field operatives.
[/PTab={width: 350px;height:500px;overflow:auto; font-size:11px;font-family:helvetica neue;color:#545454;text-align:justify;padding:5px;background-color:#fdfdfd;line-height:10px;border-right:15px solid #003D99;tab-transform:rotate(270deg);tab-border:0px; tab-transform-origin:97% 50%;tab-font-size:8px;tab-background-color:#003D99;}]
[PTab=MAGECRAFT]
Magecraft
As the Hoddmimis are Homunculi, they are basically artificial humans or rather masses of magic circuits that resemble a person. Compared to the more famous Einzbern Homunculi they are not of the same high-end quality. Both the creation process and the materials used to create them is inferior to that of the renown alchemists. They are regardless still durable products and calling them second rate is a big mistake. Given their expected requirements and the nature of their duties they are more than up to the task.
Given that they are Homunculi they easily surpass the average magus in both circuit count, quality of circuits and general prana outputs. However, there are some production liberties that are taken during their creation. Though each series has their own specialization and purpose, they share several key traits that were deemed unnecessary for their missions. All Hoddmimis lack reproductive capabilities, their life spans are set for two years at most and have lower emotional intelligence.
They also more critically have a limiter built into their circuits. The Hoddmimis Homunculi possess a feature that allows them to overclock their magical circuits to greatly increase their performance. This was placed on them to elevate the chances of success in critical situations. However, if the Homunculi overexert themselves they will begin to break down, as they are quite literary pushing their already frail existences beyond their natural limits.
The Hoddmimis are the pinnacle of what Chaldea's resources could produce in an extremely short span of time.
Example of a Pyrrha that over-extended her limitations.
Only one Homunculus is deployed per mission. Unless its a rare and special circumstance that requires more than one.
Manus
Role: Manus main function is to work in intensive situations that require considerable prana usage and that are capable of sustaining Servants in heavy combat situations, so that they can comfortably use their Noble Phantasms without worrying about straining their Masters. They have no outstanding physical capabilities but they more than make up for it with their Circuits.
Magic Circuits
Quantity: A+
Quality: A++
Mashyana
Role: Mashyana are the more flexible and multi purpose Homunculi within the Hoddmimis project. They are the closest to being "active" and have more capacity for leading roles in teams than the Manus or Pyrrha whose purposes are more in lines of providing actual support. Therefore they are capable proactive roles within their assigned team. Statistically they are more durable than humans, having an uncanny endurance plus their way superior magical circuits.
Magic Circuits
Quantity: A+
Quality: A
Pyrrha
Role: Combat Homunculi, the Pyrrha despite their size are entirely specialized for combat, even then they have more magical energy than an average magi. They are the best Chaldea could produce in such a short notice. Though not on a level that they can evenly match a Servant, they are on the level that they can pose danger to a Magi and easily out-perform normal humans and compete with Dead Apostles in raw power. Their physic is small but the way they are constructed makes so that their bodies can generate far more strength and speed than its thinkable. The Pyrrha are issued with halberds made of Rhenium and alchimecally reinforced shields. Though they are combat oriented, their intended function is defensive power.
Magic Circuits
Quantity: A
Quality: B
Name:Blooming for a New World
Spell Rank:B-A
Effects: Due to the limitations modern magi encounter upon entering new time lines. The Hoddmimis circuits are no exception. To that nature, though each model has a different function; Priscilla managed to over come the restriction by using the same core spell but changing it's expression depending on the Homunculi model.
Manus
Manus has the capacity to enter a special state in which they disable most of their functions but in return become able to draw in the mana in the air. The process essentially causes them to absorb magical energy and generate prana. It emulates in performance a Magic Core, allowing the Manus to easily sustain Servants who need to repeatedly use their Noble Phantasms. By overclocking a Servant doesn't have to worry about their magical consumption. However, the likely hood of severe side effects can plague the Manus, from partial paralysis to full ones, breakdowns and burning out their magical circuits.
Mashyana
The Mashyana are capable of producing a spell that projects their magical energy as a "physical barrier" to reduce damage. The intended use is to raise the defensiveness of more close combat capable teammates. While it's fully capable of negating normal damage against higher scales of damage it can be seen as mild resistance. In function it should be able to stop E rank attacks and soak up to varying degrees higher ranking damage. By overclocking the quality of the barrier should be capable of warding D rank damage efficiently.
Pyrrah
The Pyrrha models are capable of expelling large quantities of their prana to enhance their performance. They can also overclock the process to further power up their physical capabilities. Their normal statistics using the servant attributes are D STR / D- END / D- AGI. Using their power up, the are able to reach D+ STR / D END / D AGI. With the overclock their attributes will rise to C STR / D+ END / D+ AGI. However, due to the poor quality of their circuits using Burst makes it extremely likely that the Pyrrha will overload, breakdown or become crippled due to the huge amount of stress.
Manus
Manus has the capacity to enter a special state in which they disable most of their functions but in return become able to draw in the mana in the air. The process essentially causes them to absorb magical energy and generate prana. It emulates in performance a Magic Core, allowing the Manus to easily sustain Servants who need to repeatedly use their Noble Phantasms. By overclocking a Servant doesn't have to worry about their magical consumption. However, the likely hood of severe side effects can plague the Manus, from partial paralysis to full ones, breakdowns and burning out their magical circuits.
Mashyana
The Mashyana are capable of producing a spell that projects their magical energy as a "physical barrier" to reduce damage. The intended use is to raise the defensiveness of more close combat capable teammates. While it's fully capable of negating normal damage against higher scales of damage it can be seen as mild resistance. In function it should be able to stop E rank attacks and soak up to varying degrees higher ranking damage. By overclocking the quality of the barrier should be capable of warding D rank damage efficiently.
Pyrrah
The Pyrrha models are capable of expelling large quantities of their prana to enhance their performance. They can also overclock the process to further power up their physical capabilities. Their normal statistics using the servant attributes are D STR / D- END / D- AGI. Using their power up, the are able to reach D+ STR / D END / D AGI. With the overclock their attributes will rise to C STR / D+ END / D+ AGI. However, due to the poor quality of their circuits using Burst makes it extremely likely that the Pyrrha will overload, breakdown or become crippled due to the huge amount of stress.
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1 Female and Males Dra Gamma |