Post by muramasa on Nov 5, 2015 23:53:55 GMT
Buying an ascension for Muramasa.
Ascending to Saber/Caster:
Bloodlust E
A nearly palpable feeling of Muramasa wanting to spill blood he emits. At this level only extremely veteran warriors or fine senses can feel the dread he emits when he fights, but with no effect. It has barely any effect and can rather be seen as the opposite of charisma, driving off anyone rather than pulling them close or raising morale. At this level he also has no control over it and it can be seen as a curse. The most it can drive off is vermin and small animals, making weak beings hesitate for a moment before approaching.
Mental Pollution B -> A
He has grown even less able to understand anyone, giving him the ability to deny even more suggestions, extreme mental interference and even resist an order given with a command seal if it is not in his favor without any repercussion. This happened due to actually fighting, his broken despairing sadistic mind spiraling deeper.
Disengage B
Having been able to outrun a whole country for close to a century, he is used to not getting into fights. This means that once he sees that he is going to lose a battle, he can not only run away from it but wholly avoid it, giving him a boost to his AGI. If he was in a battle and suffered damage or a debuff, they will be healed and he will be reset to the condition he was in before the battle.
Item Creation A+ -> A+++
On the level of small wonders, he can now work on NP´s up to A rank to repair or lift any status ailment they have. The swords he can create normally have a raised mental interference of A+ with the same status upgrades as before, but creating them now costs next to nothing and he can forge many at once without the loss of any of their strength.
Divinity E
Having accepted some of the divine spirit inside of him and allowing it to infuse him, he has been granted a higher MNA from using his ressources not to tie it down anymore as well as it being increased with the power of the spirit, aiding him.
Rank up to Mana (B -> A) and Agi (A -> A+)
NEW NP
True Creation E-A
Having reached the highest peaks of craftsmanship, he has learned how to really affect the world nowadays, rejecting the rules to a degree by just existing and working, just as he has always done. This means he can craft new real noble phantasms by collecting rare and powerful materials and then forging them with an idea in mind. This is a very painstaking process for powerful weapons, but it can produce weapons with similar natures to ancient mythological or legendary weapons without the need of age or legend.
Reforge B -> B++
Affected by his raised ability to create items, he can now even reforge anything that can be perceived as a weapon into a sword as long as it is physical and the process now carries the same mental interference of A+ as item creation.
Ascending to Saber/Caster:
Bloodlust E
A nearly palpable feeling of Muramasa wanting to spill blood he emits. At this level only extremely veteran warriors or fine senses can feel the dread he emits when he fights, but with no effect. It has barely any effect and can rather be seen as the opposite of charisma, driving off anyone rather than pulling them close or raising morale. At this level he also has no control over it and it can be seen as a curse. The most it can drive off is vermin and small animals, making weak beings hesitate for a moment before approaching.
Mental Pollution B -> A
He has grown even less able to understand anyone, giving him the ability to deny even more suggestions, extreme mental interference and even resist an order given with a command seal if it is not in his favor without any repercussion. This happened due to actually fighting, his broken despairing sadistic mind spiraling deeper.
Disengage B
Having been able to outrun a whole country for close to a century, he is used to not getting into fights. This means that once he sees that he is going to lose a battle, he can not only run away from it but wholly avoid it, giving him a boost to his AGI. If he was in a battle and suffered damage or a debuff, they will be healed and he will be reset to the condition he was in before the battle.
Item Creation A+ -> A+++
On the level of small wonders, he can now work on NP´s up to A rank to repair or lift any status ailment they have. The swords he can create normally have a raised mental interference of A+ with the same status upgrades as before, but creating them now costs next to nothing and he can forge many at once without the loss of any of their strength.
Divinity E
Having accepted some of the divine spirit inside of him and allowing it to infuse him, he has been granted a higher MNA from using his ressources not to tie it down anymore as well as it being increased with the power of the spirit, aiding him.
Rank up to Mana (B -> A) and Agi (A -> A+)
NEW NP
True Creation E-A
Having reached the highest peaks of craftsmanship, he has learned how to really affect the world nowadays, rejecting the rules to a degree by just existing and working, just as he has always done. This means he can craft new real noble phantasms by collecting rare and powerful materials and then forging them with an idea in mind. This is a very painstaking process for powerful weapons, but it can produce weapons with similar natures to ancient mythological or legendary weapons without the need of age or legend.
Reforge B -> B++
Affected by his raised ability to create items, he can now even reforge anything that can be perceived as a weapon into a sword as long as it is physical and the process now carries the same mental interference of A+ as item creation.