Post by Sir Lancelot du Lac on Jan 4, 2016 19:25:54 GMT
NAME: BRIAN TURING
[PTabbedContent][PTab=APPEARANCE]
Standing at a fair 6' 1'', just above the average for an Englishman, Brian is clearly from an old English family. His voice has a clear, upper class accent - Received Pronunciation, as they call it back in the homeland. Though hardly an adonis, having a very slight build, there's still an underlying handsomeness to his features. A nerdy attractiveness, like a gentleman scholar, but an attractiveness nonetheless.
Jet black hair, allowed to grow long and wild (reaching down to his shoulders and obscuring his vision should he not be careful) and a pair of blue eyes shooting out from under somewhat trendy glasses define his appearance. That of someone who doesn't particularly care for how he presents himself to other people, as long as the job gets done at the end of the day. After all, he's a magus - if he doesn't wind up looking ruffled by the end of a long day then he's probably not doing his job right.
Despite this fact, Brian always wears relatively smart clothes. A long, blue coat to protect him against the biting winds, a smart shirt with a popped collar and a waistcoat - These are the clothes that he is almost always seen in. Halfway between practical and smart, they tread the line of decent enough to avoid getting yelled at by his superiors for sloppiness and yet grant the necessary protection for any fieldwork that he may need without wearing the specifically designed vestments. Despite their practicality, he has often complained about the way they fit, and will go out of his way not to wear them outside of the Ray shift, even going to and from his room multiple times a day just to feel more at home.
Whenever he's seen around the base, he's wearing a strange bracer around his right arm which holds a white tube to him constantly. Inside said tube are two very important things to him - The small balls that transform into his familiars, for use in the field, and the monitor that allows projection of his archive to those around him. As such, should someone attempt to steal it from him, he would get very defensive very quickly.
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[PTab=PERSONALITY]
"Do you... Do any of you know how it feels to live in a world of goldfish? Your minds empty like soup-strainers, whilst I remember everything. Nothing's new under the sun, so they say, so do forgive me if I go a little too far to avoid getting bored."
Born and raised in a difficult home, Brian was a man who took after his father a little too much. Never struck with the vices of the flesh, Brian was instead cursed with vices of the mind - a rampant hunger for knowledge, an obsession with taboo knowledge, even personality issues bordering on sociopathy. Brian could be considered a difficult person.
A major problem that Brian suffers from is this lack of social awareness. Other people have compared him to a member of the Frain clan, or even to a walking computer, due to his great intelligence but awful wisdom. He doesn't appear to notice when a personal comment he makes, especially about servants, hurts their pride, and can often be seen to be antagonistic to those who get on the wrong side of him. The only exception to this, however, are those servants who take on the forms of children, due to their inability to hide emotion properly. It seems that when he realizes he has upset people he feels true guilt, but the times when he actually notices are rare.
Yet, still, Brian is a man with a good heart. Growing up around younger children, children of the other minor clans of Britain, Brian has developed a fondness for children. He enjoys their innocence, and has often lamented that he doesn't have a younger sibling to dote on. Beyond that, he has a wicked sense of humor, biting like a blade and often falling into the dark and depraved. He likes to make other people laugh, but due to his lack of awareness of social convention can often go too far, mocking a recently deceased colleague in several cases. A man with a good heart, no doubt, but no idea of how to wield it properly.
Despite knowing that remaining emotionless would help him achieve his goals better, despite knowing that remaining unattached to servants would make it so much less painful when they will inevitably die in the line of duty, Brian clearly shows affection towards them, if not empathy. Though he knows he's more fragile than they are, he will often deploy his familiars to protect his caster and assassin counterparts rather than himself in battle, and blame himself if he's unable to win a fight without them getting hurt. In another life, he might have made an excellent servant himself.
The last flaw worth mentioning about Brian is his proneness to boredom. Contained within his mind are all the lives of every member of the Turing clan, every video and webpage on the internet, every file in the data-banks of Chaldea. He has seen so much before, that it often feels as if his life is just repeating the same things endlessly, leaving him agitated and antsy by the lack of action. As such, when he should be filing out paperwork or preparing for a mission, he can often be found screwing around with the more mischievous servants, using their company as a way of distracting himself. After all, they died long before the age of computers and long before his family crest was born, so all he has is vague stories to go off. They are the new in the old, the diamond in the rough.
Should things get entirely too boring, however, and should his life fall back into doldrums, Brian is in danger of becoming an addict. Before he was accepted as an intern in Chaldea, Brian had to look for any other way to get the constant feeling of deja vu to stop. Though he never became a drug addict or a true alcoholic, he drank way more than was healthy for him, trying to quieten it constantly with at least a mild buzz. Were it not for Chaldea, his family and friends fear that he might fall back into his old habits.
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[PTab=HISTORY]
In terms of ancestry, Brian is rather unique; Like most career magi, Brian comes from a family with magical traits in it for several generations. However, the difference between him and the rest of the thaumaturgical world is exactly what field of study they excel in. Brian is the great nephew of Alan Turing, the legendary genius who cracked the enigma code and the man who is often traced back to the origin of popular computing nowadays. The Turing clan has excelled in technomancy for generations, becoming distantly linked with almost every major technological discovery in the field of electronics since Tesla and Edison themselves. However, due to this, they have often been labelled as heretical, and though not shunned from the Mage Association due to the Clocktower's debt of gratitude in World War 2, they were still greatly considered outsiders.
Because of this, his family was used to having to make deals with other families when they wanted help with a project. The normal lines of ingress were made all but inaccessible to them due to their chosen area of subject, so they had to negotiate new terms every time they found a new ally to work with. Because of this, Brian wound up growing up around a lot of younger children, fostering his fondness for them later in life.
Born in 1989, Brian was only 5 when the events of the fourth holy grail war took place across the world in Fuyuki city. Despite this, his father appeared to be enchanted by the very concept, much to the behest of his wife. She, decidedly, cared little for it. His father, on the other hand, believed that the grail was what all Turings should aspire to create one day. A truly omnipotent machine, for what cup could grant wishes without having some underlying natural programming, which was beyond the comprehension of every human on the planet. It seemed that Brian took greatly after his father, as he too grew to lust for such an item. Or, rather, he lusted to create one.
Whether guided by his family's inherent magic, or simply caught by his father's bad habits, Brian became more and more obsessed with games as he grew up. Sonic the hedgehog, Crash Bandicoot, Spyro the Dragon, and later when he became more mature Metal Gear. Brian's childhood was defined by these things, much like most children of the 90s. However, what interested him almost more than the games themselves was the console. By the age of 8 he had taken one apart to its component pieces and put it together again from scratch, and his skill with computing devices only grew from there. By the time that he had grown old enough to be shipped off to the Clocktower, along with almost every other heir to a major family, Brian was fluent in every coding language used in the market.
However, it seemed that Brian's nerdy nature attracted much unwanted attention from other children at school - He disliked speaking to other people at first, his family being almost Frain-esque in their obsession with technology over humanity, and thus was thought of as the weird shy kid who wouldn't stop bringing his Gameboy to school. The teasing was relentless. Though he was apathetic about how they saw him, he knew he would have to address it rather than let it fester. Even in a child's mind, this was obviously not just something that was going to go away. So, like a foreigner learning another person's language via immersion, he watched and imitated how other children acted. Instead of feeling his way around naturally, he simply imitated, like a machine mimicking humanity.
Still, it mattered little as he grew to become one of the star pupils due to his sheer intellect alone. Rarely having to study for a test, learning and storing information came second nature to him due to his family's magecraft. When his father died in a car cash a year before he was shipped off to the Clocktower, he had the magic crest grafted into his flesh, gaining true and proper access to the family's information database, something which would make it possible to achieve some of the highest test scores in the magi association's history. Though he was considered on par (at best) when it came to physical examinations, his sheer knowledge and access to information allowed him to essentially cheat his tests without the awareness of his teachers, scoring almost perfect numbers every time. Of course, he threw a few here and there to avoid making it too obvious, but he was nonetheless considered unbelievably capable and was offered an internship in Chaldea the moment that he graduated.
Interestingly, Brian wasn't interested in the time travel aspect of Chaldea when he first got accepted as an intern; Instead, he worked on the spirittron project. His sheer skill with computers, as well as ability to quickly draw up any information stored within his databanks, made him an unbelievably efficient worker for such a project, and wound up one of the major names plastered onto it when it was finally completed in 2015. However, with that done, he found that he was quickly at risk of losing his job. After all, the project was finished, he was needed for little else.
That was, until they decided to check everyone they were planning on "letting go", for the trait. It seemed it was easier to check the people already working for them than to bring in new people, and Brian was one of the few people who turned up positive. Given that information, Brian was inducted into the program, and has been used as a font of information, or a working computer terminal, ever since.
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[PTab=MAGECRAFT]
Name: Spiritron Mk 1 | The Memory Vaults
Name: Avatars of Turing: Inspire(s)
Spell Rank: C
Effects: Concealed within a small tube contained on his bracer, laying dormant until awakened by running mana through them, are a pair of small silvery figures. Whilst these look harmless enough on their own, upon being awakened by said mana charge, they fly out of the container and swell in size until they hover in the air behind him at the size of a beach-ball. Some servants might recognize them as similar to enemies they faced in another holy grail war, in a far distant time and a long way away.
Despite being formed of a resilient poly-carbon alloy, the entire mix is surprisingly weight due to the mass of the interior being made up of a field of magic rather than actual components. These deal damage by ramming opponents at high speeds, moving at 80 mph. However, due to their light weight, they only deal damage akin to a strong human wielding a baseball bat - enough to kill ghouls and even some phantasmal beasts, but not enough to truly do much damage to a servant.
Lastly, it should be noted that they are about as resilient as steel spheres, and can take an equivalent amount of damage before short-circuiting and returning to the miniature form. Brian can fix them given enough time between threads, but it's difficult to do it in the move.
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APPEARANCE
Standing at a fair 6' 1'', just above the average for an Englishman, Brian is clearly from an old English family. His voice has a clear, upper class accent - Received Pronunciation, as they call it back in the homeland. Though hardly an adonis, having a very slight build, there's still an underlying handsomeness to his features. A nerdy attractiveness, like a gentleman scholar, but an attractiveness nonetheless.
Jet black hair, allowed to grow long and wild (reaching down to his shoulders and obscuring his vision should he not be careful) and a pair of blue eyes shooting out from under somewhat trendy glasses define his appearance. That of someone who doesn't particularly care for how he presents himself to other people, as long as the job gets done at the end of the day. After all, he's a magus - if he doesn't wind up looking ruffled by the end of a long day then he's probably not doing his job right.
Despite this fact, Brian always wears relatively smart clothes. A long, blue coat to protect him against the biting winds, a smart shirt with a popped collar and a waistcoat - These are the clothes that he is almost always seen in. Halfway between practical and smart, they tread the line of decent enough to avoid getting yelled at by his superiors for sloppiness and yet grant the necessary protection for any fieldwork that he may need without wearing the specifically designed vestments. Despite their practicality, he has often complained about the way they fit, and will go out of his way not to wear them outside of the Ray shift, even going to and from his room multiple times a day just to feel more at home.
Whenever he's seen around the base, he's wearing a strange bracer around his right arm which holds a white tube to him constantly. Inside said tube are two very important things to him - The small balls that transform into his familiars, for use in the field, and the monitor that allows projection of his archive to those around him. As such, should someone attempt to steal it from him, he would get very defensive very quickly.
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[PTab=PERSONALITY]
PERSONALITY
"Do you... Do any of you know how it feels to live in a world of goldfish? Your minds empty like soup-strainers, whilst I remember everything. Nothing's new under the sun, so they say, so do forgive me if I go a little too far to avoid getting bored."
Born and raised in a difficult home, Brian was a man who took after his father a little too much. Never struck with the vices of the flesh, Brian was instead cursed with vices of the mind - a rampant hunger for knowledge, an obsession with taboo knowledge, even personality issues bordering on sociopathy. Brian could be considered a difficult person.
A major problem that Brian suffers from is this lack of social awareness. Other people have compared him to a member of the Frain clan, or even to a walking computer, due to his great intelligence but awful wisdom. He doesn't appear to notice when a personal comment he makes, especially about servants, hurts their pride, and can often be seen to be antagonistic to those who get on the wrong side of him. The only exception to this, however, are those servants who take on the forms of children, due to their inability to hide emotion properly. It seems that when he realizes he has upset people he feels true guilt, but the times when he actually notices are rare.
Yet, still, Brian is a man with a good heart. Growing up around younger children, children of the other minor clans of Britain, Brian has developed a fondness for children. He enjoys their innocence, and has often lamented that he doesn't have a younger sibling to dote on. Beyond that, he has a wicked sense of humor, biting like a blade and often falling into the dark and depraved. He likes to make other people laugh, but due to his lack of awareness of social convention can often go too far, mocking a recently deceased colleague in several cases. A man with a good heart, no doubt, but no idea of how to wield it properly.
Despite knowing that remaining emotionless would help him achieve his goals better, despite knowing that remaining unattached to servants would make it so much less painful when they will inevitably die in the line of duty, Brian clearly shows affection towards them, if not empathy. Though he knows he's more fragile than they are, he will often deploy his familiars to protect his caster and assassin counterparts rather than himself in battle, and blame himself if he's unable to win a fight without them getting hurt. In another life, he might have made an excellent servant himself.
The last flaw worth mentioning about Brian is his proneness to boredom. Contained within his mind are all the lives of every member of the Turing clan, every video and webpage on the internet, every file in the data-banks of Chaldea. He has seen so much before, that it often feels as if his life is just repeating the same things endlessly, leaving him agitated and antsy by the lack of action. As such, when he should be filing out paperwork or preparing for a mission, he can often be found screwing around with the more mischievous servants, using their company as a way of distracting himself. After all, they died long before the age of computers and long before his family crest was born, so all he has is vague stories to go off. They are the new in the old, the diamond in the rough.
Should things get entirely too boring, however, and should his life fall back into doldrums, Brian is in danger of becoming an addict. Before he was accepted as an intern in Chaldea, Brian had to look for any other way to get the constant feeling of deja vu to stop. Though he never became a drug addict or a true alcoholic, he drank way more than was healthy for him, trying to quieten it constantly with at least a mild buzz. Were it not for Chaldea, his family and friends fear that he might fall back into his old habits.
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[PTab=HISTORY]
HISTORY
In terms of ancestry, Brian is rather unique; Like most career magi, Brian comes from a family with magical traits in it for several generations. However, the difference between him and the rest of the thaumaturgical world is exactly what field of study they excel in. Brian is the great nephew of Alan Turing, the legendary genius who cracked the enigma code and the man who is often traced back to the origin of popular computing nowadays. The Turing clan has excelled in technomancy for generations, becoming distantly linked with almost every major technological discovery in the field of electronics since Tesla and Edison themselves. However, due to this, they have often been labelled as heretical, and though not shunned from the Mage Association due to the Clocktower's debt of gratitude in World War 2, they were still greatly considered outsiders.
Because of this, his family was used to having to make deals with other families when they wanted help with a project. The normal lines of ingress were made all but inaccessible to them due to their chosen area of subject, so they had to negotiate new terms every time they found a new ally to work with. Because of this, Brian wound up growing up around a lot of younger children, fostering his fondness for them later in life.
Born in 1989, Brian was only 5 when the events of the fourth holy grail war took place across the world in Fuyuki city. Despite this, his father appeared to be enchanted by the very concept, much to the behest of his wife. She, decidedly, cared little for it. His father, on the other hand, believed that the grail was what all Turings should aspire to create one day. A truly omnipotent machine, for what cup could grant wishes without having some underlying natural programming, which was beyond the comprehension of every human on the planet. It seemed that Brian took greatly after his father, as he too grew to lust for such an item. Or, rather, he lusted to create one.
Whether guided by his family's inherent magic, or simply caught by his father's bad habits, Brian became more and more obsessed with games as he grew up. Sonic the hedgehog, Crash Bandicoot, Spyro the Dragon, and later when he became more mature Metal Gear. Brian's childhood was defined by these things, much like most children of the 90s. However, what interested him almost more than the games themselves was the console. By the age of 8 he had taken one apart to its component pieces and put it together again from scratch, and his skill with computing devices only grew from there. By the time that he had grown old enough to be shipped off to the Clocktower, along with almost every other heir to a major family, Brian was fluent in every coding language used in the market.
However, it seemed that Brian's nerdy nature attracted much unwanted attention from other children at school - He disliked speaking to other people at first, his family being almost Frain-esque in their obsession with technology over humanity, and thus was thought of as the weird shy kid who wouldn't stop bringing his Gameboy to school. The teasing was relentless. Though he was apathetic about how they saw him, he knew he would have to address it rather than let it fester. Even in a child's mind, this was obviously not just something that was going to go away. So, like a foreigner learning another person's language via immersion, he watched and imitated how other children acted. Instead of feeling his way around naturally, he simply imitated, like a machine mimicking humanity.
Still, it mattered little as he grew to become one of the star pupils due to his sheer intellect alone. Rarely having to study for a test, learning and storing information came second nature to him due to his family's magecraft. When his father died in a car cash a year before he was shipped off to the Clocktower, he had the magic crest grafted into his flesh, gaining true and proper access to the family's information database, something which would make it possible to achieve some of the highest test scores in the magi association's history. Though he was considered on par (at best) when it came to physical examinations, his sheer knowledge and access to information allowed him to essentially cheat his tests without the awareness of his teachers, scoring almost perfect numbers every time. Of course, he threw a few here and there to avoid making it too obvious, but he was nonetheless considered unbelievably capable and was offered an internship in Chaldea the moment that he graduated.
Interestingly, Brian wasn't interested in the time travel aspect of Chaldea when he first got accepted as an intern; Instead, he worked on the spirittron project. His sheer skill with computers, as well as ability to quickly draw up any information stored within his databanks, made him an unbelievably efficient worker for such a project, and wound up one of the major names plastered onto it when it was finally completed in 2015. However, with that done, he found that he was quickly at risk of losing his job. After all, the project was finished, he was needed for little else.
That was, until they decided to check everyone they were planning on "letting go", for the trait. It seemed it was easier to check the people already working for them than to bring in new people, and Brian was one of the few people who turned up positive. Given that information, Brian was inducted into the program, and has been used as a font of information, or a working computer terminal, ever since.
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[PTab=MAGECRAFT]
Magecraft
Name: Spiritron Mk 1 | The Memory Vaults
Spell Rank: C
Effects: Long before Brian's birth, long before even Alan's birth, there was a concept - storing and withdrawing unlimited information at will. This was what fostered the creation of the magic crest that is borne by every Turing family head. Within this crest is contained every scrap of information that the previous generations learned. Every sensation they ever felt, every page of every book they ever read, contained like files within a giant database. This is what defined the way of life led by the Turing clan - that of valuing information above all else. Though Brian has strayed from that path, even he considers new information incredibly important.
However, in the generation before Brian, the crest was edited for the first time in their reasonably lengthy history. His father, a genius in his own right, and an old school friend of his crafted the very first model of something that is known to so many nowadays - The spiritron Computer. Using the model of advanced computers fused with spirit particles, they became the first spiritron coders, and can thus be thanked or blamed for all that came afterwards. Brian completed his father's legacy by being a major part in the Chaldea program, but that is not the important thing - the important thing is this.
Almost every piece of information within Chaldea's database, every webpage accessible via their system, every relevant scrap or file is accessible through his magic crest. As such, even in the past or through the ray shift, Brian is capable of pulling up pages of information on opponents, calculating likelihood of the identity of opponents and to gain schematics that could assist them. What's more, like a spiritron hacker pulling up a screen, he is capable of projecting multiple small screens around the area, as well as using mana to reproduce sound from a file, granting that information to his party members.
However, in the generation before Brian, the crest was edited for the first time in their reasonably lengthy history. His father, a genius in his own right, and an old school friend of his crafted the very first model of something that is known to so many nowadays - The spiritron Computer. Using the model of advanced computers fused with spirit particles, they became the first spiritron coders, and can thus be thanked or blamed for all that came afterwards. Brian completed his father's legacy by being a major part in the Chaldea program, but that is not the important thing - the important thing is this.
Almost every piece of information within Chaldea's database, every webpage accessible via their system, every relevant scrap or file is accessible through his magic crest. As such, even in the past or through the ray shift, Brian is capable of pulling up pages of information on opponents, calculating likelihood of the identity of opponents and to gain schematics that could assist them. What's more, like a spiritron hacker pulling up a screen, he is capable of projecting multiple small screens around the area, as well as using mana to reproduce sound from a file, granting that information to his party members.
Name: Avatars of Turing: Inspire(s)
Spell Rank: C
Effects: Concealed within a small tube contained on his bracer, laying dormant until awakened by running mana through them, are a pair of small silvery figures. Whilst these look harmless enough on their own, upon being awakened by said mana charge, they fly out of the container and swell in size until they hover in the air behind him at the size of a beach-ball. Some servants might recognize them as similar to enemies they faced in another holy grail war, in a far distant time and a long way away.
Despite being formed of a resilient poly-carbon alloy, the entire mix is surprisingly weight due to the mass of the interior being made up of a field of magic rather than actual components. These deal damage by ramming opponents at high speeds, moving at 80 mph. However, due to their light weight, they only deal damage akin to a strong human wielding a baseball bat - enough to kill ghouls and even some phantasmal beasts, but not enough to truly do much damage to a servant.
Lastly, it should be noted that they are about as resilient as steel spheres, and can take an equivalent amount of damage before short-circuiting and returning to the miniature form. Brian can fix them given enough time between threads, but it's difficult to do it in the move.
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27 MALE LEO GAMMA |