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Post by Sigurd on Mar 24, 2016 1:49:42 GMT
| [PTabbedContent=Sigurd Sigmundsson Saber][PTab=Status]Parameters STR | | A | END | | A | AGI | | B | MNA | | C | LCK | | E- | NP | | A++ |
Personal Skills Skill 01 | Golden Rule: C- | This skill serves as a measurement of one's fortune to acquire wealth. By defeating the dragon, Fafnir, Sigurd gained possession of the creature's vast treasure. As such, Sigurd was able to live a life untroubled by monetary problems. However, Sigurd himself held little attachment to financial gain and was, by all accounts, a truly generous man. Because of this, it is in his nature to give away vast portions of his fortune to others. This, in conjunction with the inherently cursed nature of the treasure itself, has lowered Sigurd's rank in this skill from what many would expect it to naturally be. |
Skill 02 | Dragon Slayer: A | The sign of a hero's capacity to hunt and defeat dragons and drakes, granting a large increase in damage when facing such creatures. Known as the greatest hero of Northern Europe, Sigurd's legacy was forged in the fire and blood of the mighty dragon Fafnir, widely regarded as one of the most fearsome creatures in all legend. It was by Sigurd's hand that the sky demon was finally slain and so his name was forever regarded alongside St. George and Siegfried as the greatest of dragon slayers. |
Skill 03 | Draconic Wisdom: A | After slaying Fafnir, Sigurd had originally planned to hand over the beast's heart to his adopted father. However, while roasting the heart over an open flame, some of its hot blood leaked onto his finger, burning him and causing Sigurd to bring his finger to his lips. Ingesting the blood of the dragon by accident, Sigurd gained the ability to communicate with birds who warned him that his mentor planned to betray him. Consuming Fafnir's heart for himself, Sigurd was blessed with untold wisdom.
Manifested as a skill, Draconic Wisdom encompasses the abilities of Animal Dialogue, Discernment of the Poor and Eye of the Mind (False). |
Skill 04 | Rune Magic: B | After rescuing Brynhild from the circle of fire in which she lay, the valkyrie educated Sigurd in the ancient art of rune magic handed down to her by Odin himself. A talented and dedicated student, Sigurd gradually gained mastery over the craft during the course of his tragic relationship with Brynhild. Due to this, it is possible to summon him in the caster class but in comparison to his full potential as a Saber or even a Rider, it would be a poor fit to say the least.
At B rank, this skill denotes Sigurd's ability to utilize the 18 original Norse runes for a wide range of effects. Including:
Ansuz: Primarily used to augment other effects in a runic script, this rune is also capable of creating mundane flames.
Berkana: A tracking rune which must be inscribed into stone. By using this rune, Sigurd is able to temporarily display a low level equivalent of Presence Detection.
Ehwaz: A rune used to harden defenses as well as increase raw power.
Raido: A rune used to temporarily enhance the speed of the caster.
Fehu: A rune which temporarily increases the luck of the user. The effects are locked due to Sigurd's Noble Phantasm.
Othlan: A rune which Sigurd has inscribed upon the hilt of his sword, it automatically returns the weapon to his hand should he be disarmed.
Isa: A rune of stillness which is able to temporarily paralyze a target when inscribed directly on their person. As the effect is relatively weak, C rank Magic Resistance can nullify it entirely.
Hagalaz: A rune of unfulfilled desires used to erase memories. The limitations are comparable to standard Memory Manipulation Magecraft and Magic Resistance of rank C or higher can nullify it entirely.
Sowilo: A far more potent and offensively oriented rune of fire capable of generating flames of extremely high temperature beyond that which is possible through mundane means.
Laguz: A rune associated with the concept of flow, it allows for the minor manipulation of water in the nearby area.
Kenaz: A rune used to temporarily enhance the eyesight of the user, granting a low level equivalent of Clairvoyance comparable to one utilizing reinforcement on their eyes.
Uruz: A rune of healing. While it serves as an effective form of battlefield first aid, it lacks the power to overcome truly debilitating or fatal wounds.
Dagaz: A rune of transformation. Utilizing this rune, Sigurd is able to temporarily take on the appearance of another person. However, the effect is only skin deep and he is unable to display the person's skills or hide his own information in any way making it a poor tool for subterfuge.
Ath nGabla (False): Different from the one used by the Red Branch, Sigurd's version sets up a ring of fire to test worthy warriors in single-combat. It is cast by inscribing a series of four runes in successive order, after which the caster becomes forbidden from retreating and the target cannot refuse combat. However, using this increases the rank of his Noble Phantasm.
Ansuz Purisaz Opila: A series of runes chained together for the purposes of defending against curses such as Mystic Eyes of Petrification and Mental Interference. As a precautionary measure, Sigurd has etched these onto his armor.
Elder Futhark: By inscribing all of his runes in a single chain, Sigurd is able to briefly construct a Bounded Field capable of blocking even a great Noble Phantasm. However, implementing this in actual combat is exceedingly difficult due to the preparation required and even then, it can only withstand a single blow at best.
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Class Skills Skill 01 | Magic Resistance: - | A skill which grants protection against magical effects. Rather than simply rejecting magical energy, this skill cancels spells altogether. In addition to the natural defenses provided by the Saber class, Sigurd hails from an era when magical forces were far more raw and unchecked by the shackles of modern civilization. However, due to the nature of his Noble Phantasm, this skill has been lost. |
Skill 02 | Riding: B | A skill granted to Heroes of the Rider and Saber class, this skill allows the user to make use of powerful mounts or vehicles. In the case of Sigurd, throughout his legend, he famously partnered with the famous horse Grani, a descendant of Odin's own steed, Slepnir. Though his ability to ride is lessened in the Saber class and he does not have access to his faithful mount, Sigurd maintains a respectable rank in this skill, allowing him to handle most vehicles with above average skill. However, he cannot ride the likes of Phantasmal Races such as Monstrous Beasts. |
Noble Phantasm | Gram: Demonic Sword of Glory and Ruin | Rank: A++ | Type: Anti-Unit | Formerly known as the "Sword of the Sun", this blade was originally pulled from a mythical tree by Sigurd's father, Sigmund. The proud king used the weapon in numerous famous battles before unknowingly raising it against a disguised Odin who shattered the blade. As he lay dying, Sigmund passed down the shards of the blade to his unborn son who would eventually have them reforged into a weapon capable of slaying even the nigh invincible Fafnir.
As a sword of selection, Gram served as a model for the famous sword in the stone, Caliburn. However, while their souls are nearly identical, as its model, Gram is incomparable to Caliburn in pure force, easily shattering the Arthurian blade with barely any resistance.
Known as the strongest demonic sword, Gram possesses two abilities. The first is a passive ability embodying the weapon's legendary ability to overcome any defense which stood before it. Rather than destroying any obstacle in its path, Gram simply ignores the presence of them entirely, intangibly phasing through weapons and armor to attack the target directly. However, this ability is automatically deactivated while taking defensive actions, allowing Sigurd to still block, deflect and parry incoming attacks with a tangible blade. Factoring in Sigurd's own legendary swordsmanship which has long since surpassed the bounds of mankind, the best defense against this seemingly unblockable Noble Phantasm is to simply stay out of range.
The second ability, activated by calling the sword's true name, unleashes an intense burst of light much like Excalibur to burn through all that it touches. Unlike the Sword of Promised Victory, this attack can only be done at close quarters, focusing all its destructive power into the blade itself. Though this attack lacks phasing ability of Gram's normal swings, the potency is truly monstrous, easily capable of exceeding the showings of its successor sword, Caliburn and laying low even the greatest hero of Greece with a single blow. Against enemies bearing the dragon attribute, this damage will be magnified to even greater heights.
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| Aegishjalmr: The Helm of Awe and Terror | Rank: B+ | Type: Anti-Unit (Self) | Despite the somewhat misleading name, the Aegishjalmr is not a physical helmet. Rather, it is one of the most famous defensive runes in Norse mythology and served as the primary reason for the dragon Fafnir's nigh invincibility. Upon slaying the great sky demon, Sigurd became the rightful heir of all that Fafnir had, including the Helm of Awe. Specifically, the rune is tied to the cursed ring of Andvari, the most famous piece of treasure within Fafnir's horde and the symbol of said horde's ownership. So long as the ring sits upon Sigurd's hand, the Helm of Awe remains a constantly active passive Noble Phantasm with two unique effects.
The first of these effects embodies the "terror" element of the Noble Phantasm's title. In effect, the Helm serves as a sort of artificial Mystic Eye of Intimidation for its bearer. While it was held by Fafnir, the dragon's already fearsome aura was pushed to even greater heights until no one but the absolute bravest of warriors would dare face him. Likewise, upon making eye contact with Sigurd, opponents will be overcome with an intense feeling of dread and intimidation. However, before true Heroic Spirits, the effect is relatively weak and can be overcome by anyone with mental or magical resistances of C rank or higher.
The second ability of this Noble Phantasm embodies the "awe" aspect of the name as well as the legend of Sigurd supposedly gaining invincible power through his defeat of Fafnir. Simply put, it is a continuously-active defensive ability that allows Sigurd's body to cancel physical attacks and magic equivalent to B-rank or lower. It requires attacks of A-rank and above to harm him, but attacks only register as damage only after the defensive values of an amount equal to B-rank are subtracted from them. All A-rank attacks are effectively reduced to E-rank attacks, meaning even qualifying blows directed towards vital points are rendered as minor scratches that can be healed by his Master at a quick rate.
While this ability is quite similar to a defensive ability possessed by another dragon slayer who will shall remain nameless, there are several key differences between The Helm of Awe and the Armor of Fafnir. First, though Sigurd's defensive ability lacks any leaf-shaped Achilles heel, it does not receive a bonus modifier when facing an enemy's Noble Phantasm. Second, anything which possesses an Anti-Dragon element (be it Noble Phantasm or skill based) can ignore it entirely. Third, the Helm only offers protection against "hostile" actions aimed at inflicting injury of some sort. Because of this, "friendly" actions such as a vampiric bite from someone with the Blood Sucking skill or charm based abilities like Love Spot are able to bypass the defense. Fourth, the Helm of Awe can only be used so long as Andvari's ring remains on Sigurd's hand. Should it be removed, so too will the defensive benefits of the Helm.
Finally, the ring which marks Sigurd as Fafnir's heir and allows for the use of the Helm in the first place carries with it a grave curse dooming its owner to a tragic end. Not only has this caused Sigurd's luck to nosedive to its current, pitiful state, it also renders Sigurd incapable of winning a normal Grail War while wearing the ring. While it is possible for him to win individual battles, inevitably fate will intervene in some fashion to ensure that Sigurd fails in obtaining the Holy Grail. However, due to the vastly different nature of the Grand Orders in comparison to a regular Grail War, this weakness is largely inconsequential. |
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[PTab=Profile]Character Details 1 Height / Weight : 190 cm / 80 kg
Source : Norse Mythology; Völsunga saga
Home Region : Northern Europe
Alignment : Chaotic Good
Gender : Male
Personality In the course of human history, there are many heroes who chose to set aside their emotions and adopt minds and hearts of steel to achieve their greater goals. Sigurd is not one of those heroes. Rather than a man who became a weapon, he is perhaps better described as a weapon in the guise of a man. He acts not out of great ambition, but out of an unflinching commitment to that which he believes needed to be done.
Throughout his childhood, he was happy to accept a low position in court so long as he was able to meet enjoy the bare necessities of life. He hunted the great beast Fafnir not out of a thirst for glory, but due to the simple devotion to avenging the honor of his foster father whom Fafnir had betrayed. Even his legendary rescue of Brynhild was not out of desire for love and beauty, but rather because in Sigurd's mind, helping those in need is simply something that must be done and if not for him, it would not have been done.
His eyes carry a cold, almost alien focus more in line with a sculpture carved from a great glacier than a mortal man; something that was only augmented by the constant praise of those around him who lauded him as a hero without equal. Trying to shoulder the unfair expectations of those around him, Sigurd dedicated his adulthood to trying to embody the ideal hero that he believed people needed but in doing so, gradually became more and more distant from the concept of a human, in favor of a tireless force of justice.
That is not to say Sigurd is in any way unkind. Quite the opposite, the dragon slayer was respected for his kindness and generosity just as much as he was for his skill in combat. The issue is that while Sigurd strives to act justly and honorably, he struggles with personal attachments due to his assumed responsibilities as a hero. The sole exception to this was the love of his life, the valkyrie Brynhild, who was able to steal his heart at first sight despite his own intent to avoid such feelings. For the first time, Sigurd was able to find love and understanding in another person without being treated as if he were different. Oddly enough, it was in teaching Brynhild the ways of humanity that Sigurd was finally able to rediscover his own.
While Sigurd does not embody the role of a hero for ambition or glory, he does possess a great deal of pride in his achievements as such. He considers it a point of pride, an iron clad rule imposed upon himself, that upon taking a task, he will never yield, never turn a blind eye to those in need and most importantly, never undergo the shame of letting an enemy strike his fleeing back. History: Dragon Hunting Son of the great king, Sigmund, Sigurd was unfortunate enough to never know his father who fell in battle against Odin himself before Sigurd was even born. While his mother remarried, Sigurd was sent to live in the care of the supremely talented blacksmith, Regin. Though he seemingly raised Sigurd with love and care, Regin's true intentions were anything but noble. From a young age, Sigurd was constantly tempted by his foster father towards violence and greed, repeatedly questioned as to why he was consent to live as a mere stable boy while his mother's new husband controlled the wealth. An humble, unambitious sort, Sigurd was happy to simply live with the bare necessities. It culminated when Regin questioned why Sigurd possessed no horse of his own. Setting out to buy a steed of his own, Sigurd was secretly guided by Odin and through that advice, came to be the owner of Grani, a proud descendant of Odin's own steed Slepnir.
It would not be long before Regin was once again attempting to exploit the rapidly growing Sigurd and his ever increasing prowess as a warrior. Telling young Sigurd the sordid tail in which Regin's uncle, Fafnir, betrayed his family to seize a cursed treasure for himself before becoming a mighty dragon without equal, Regin begged his ward to avenge him and find a way to slay the beast. Feeling himself indebted to his foster father, Sigurd agreed and asked Regin to forge him a sword capable of killing a dragon. Though he failed time after time, Regin was eventually able to produce an ultimate sword for Sigurd, forged from the broken shards left behind by his late father.
Armed with Gram, Sigurd set out to slay the beast. Through blood, sweat, and herculean effort, Sigurd was able to do the impossible and kill an invincible abomination. Soon after Fafnir was slain, Regin arrived and asked Sigurd to allow him to devour the dragon's heart to gain its wisdom. Initially, Sigurd was happy to oblige his foster father but while cooking the heart, a bit of the dragon's hot blood leaked onto his finger, burning him and causing him to bring his finger to his lips. Ingesting the dragon's blood by accident, Sigurd gained the ability to understand the language of birds who warned him that his foster father intended to betray and kill him after consuming the dragon's heart. Enraged at the betrayal of the man who had all but raised him, Sigurd decapitated Regin in a haze of red before eating Fafnir's heart himself to gain untold wisdom. History: Life with Brynhild Shortly after the death of Fafnir, Sigurd was informed of a maiden by the name of Brynhild who lay trapped atop a far off mountain, imprisoned in a circle of fire and cursed to remain sleeping there until rescued by her fated love. Aided by the wisdom gained through Fafnir's heart, Sigurd also learned that he was not only fated to fall in love with Brynhild, but that his love for her would inevitably bring them both to ruin. Despite this grim prophecy, Sigurd elected to rescue her regardless.
Determined to not let his life be dictated by a fate presented to him by another, Sigurd stormed the mountain, cleaving through stone and magical protection alike before finally diving through the circle of fire to find the sleeping Brynhild. Calling upon his mystical wisdom once more, the dragon slayer recognized the sleeping spell woven through her armor and so, with a single masterful cut, severed the spell and Brynhild's armor.
Though he had planned to abandon love entirely, when he came face to face with the fallen vakyrie, Sigurd was lost in love at first sight. In a whirlwind romance, they spent their "honeymoon" traversing the mountains, hunting together every morning and spending their nights together by the fire as student and teacher. As he gradually taught her the ways of the world, Brynhild imparted upon Sigurd knowledge of ancient runes to aid and protect him in battle.
They were, by far, the brightest days of Sigurd's life. Unfortunately, they were but a fleeting moment in his short life. Taking his leave of the mountain, Sigurd told his lady love that he still had much to do as an adventurer but swore to her that he would soon return for her. In response, Brynhild once again created a circle of fire and promised that she would give herself to no one but the dragon slayer until his return.
Following the trail of adventure, Sigurd eventually found himself in the court of Gjúki, where he came to live for a time. A petty, jealous woman, Gjúki's wife, Grimhild, desired Sigurd's ring and gold for her own family. In order to take them for herself, Grimhild made an "Ale of Forgetfulness" to force Sigurd to forget Brynhild, so he could marry her own daughter, Gudrun.
A short while later, Gjúki's son, Gunnar, wanted to court Brynhild but surrounded by magical flames, she was all but unreachable. Only Grani, Sigurd's horse, would do it, and only with Sigurd on it. In honor of their new familial bond, Sigurd took on Gunnar's form and rode Grani through the flames to claim Brynhild in a trial of combat. Soon after, the day of Brynhild's wedding to Gunnar arrived and among the attendants, Sigurd stood in silence. Though the Ale of Forgetfulness had faded and his memories were his once more, Sigurd could only stand in silence before their union, believing himself bound by familial honor.
However, Sigurd would not have long to live in shame. Thrown into despair at his apparent rejection and driven even further into madness when she learned of his own marriage to Gudrun, Brynhild attacked the dragon slayer with her mighty lance. Fueled by her nearly boundless love, Brynhild tore Sigurd in half, splitting him at the waist and bringing his tale to a tragic, shameful end before going on to massacre Gunnar's family and eventually take her own life. Misc. In addition to the Saber class, Sigurd can also be summoned as a Rider, Caster or Berserker. While he is a respectable Caster, it is by far his weakest class, depriving him of access to many of his best tools and abilities. As a Rider, his primary Noble Phantasm is his faithful steed, Grani. After Saber, it is the class he is most suited to.
Likes: Hunting, camping, afternoon naps, and arts & crafts Dislikes: Dragons, deception of any sort, and comedians due to feeling self-conscious at the difficulty he has understanding jokes. [/PTab][/PTabbedContent={width:430px;tab-alignment=center;}] |
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