Post by Bazetti Spaghetti on Apr 11, 2016 3:05:24 GMT
NAME: BAZETT FRAGA MCREMITZ
[PTabbedContent][PTab=APPEARANCE]
One of Bazett's striking characteristics would be her plum-ish colored hair, and matching dark red eyes. When played against the bland coloration of her tan or brown suits, her hair sticks out significantly. She keeps her hair on the short side. She never lets it get near her shoulders. Anything longer than what can brush the nape of her neck is too long. Her hair parts in the center and falls down on the sides of her face near her eyes. Her bangs slip in front of her eyes, but it's kept thin enough to not cause much visual disruption. She lacks the desire to apply makeup to her face, but has a natural beauty to her. Her features are simple. A small nose, thin lips, the curvature of her chin ending in a soft point. Her eyes are dark, almost black in the right light, but shine with a deep, dark red. The color seems to swim around in the darkness of her eyes in shifting light. She has a small mole under her left eye. A simple small beauty mark. Her hair parts around her ears revealing a pair of bright silvery ear piercings. They hang down like small knives nearly an inch. Her expression is usually one of a serious, calm demeanor. Her lips often kept in a neutral frown. Her eyes betray no emotion. Only when she is truly worked up do her emotions show through her strictly business exterior.
Her left arm is left as a mutilated stump from just below the elbow. The scarred remnant is an ugly reminder of her trust toward a man by Kotomine Kirei. She is capable of some motion from her elbow albeit lacking in fluidity. She has obtained a prosthetic for her left arm from an unknown magus from Clocktower upon her return. It is not the finest work that could be found, but it is much better than what can be produced by modern medical technology (for now). It was made using her measurements and specifications. As long as she keeps it covered, no one would recognize it were a fake. The prosthetic is colored to match her skin tone, but the joints and lines from its construction are visible on the surface. It is inferior to her right arm in terms of speed and dexterity. She's thankful to have it though. She is able to compensate for its limitations by applying runes that increase it's durability and speed.
Her attire is almost entirely of business suits. They leave little to the imagination of Bazett's modest body. Her suits are designed specifically to her frame. They leave enough room in the right places to keep her motion fluid, no restrictions. Her upper body is cloaked in a jacket that ends shortly before her wrist. It opens over her chest and is fastened by buttons down her midsection. Below its four button it opens once more around her waist. It ends in points before wrapping around her. Her jacket reaches just below her hips. Beneath the jacket is a white collared shirt that neatly covers any gaps left by the jacket. Her collar is never out of place. She always wears a tie, usually matching her hair color, neatly tied and tucked into her jacket. The sleeves of her white shirt extend just beyond the cuffs of her jacket. Her hands are rarely left exposed to the elements. Bazett has dozens of pairs of black or brown leather gloves she uses to cover her hands. Her legs are covered to the ankle by matching slacks that are similarly designed and kept. They hardly restrict her movement, the way they are kept is evident by its neatness. She wears dress shoes that follow the style of her wardrobe. They are both formal and functional. The rubber bottoms of the shoes have the tread necessary to grip smooth surfaces and the reinforcement to take the wear and tear of running.
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[PTab=PERSONALITY]
Ones first impression of Bazett would be of a serious woman with little time for merriment. This comes from her dedication to her work and her rough outer shell. She is a hard-working individual. She'll do whatever necessary to complete her mission as an Enforcer. She tries to show mercy when she has to fight, but often goes all out against those who go against her. She has no issue about getting a part-time job to help get by or to sleep outside when need be. She prefers wearing business suits to hide her identity as a woman so that it does not interfere with her work. She can appear stoic while she's caught up in her work.
Her serious demeanor comes from a social awkwardness she developed while growing up only around her family. She is really quite warm and nice. She has difficulty connecting with others. Her stoic attitude while working doesn't help in this either. She can get really gushy and emotional as well. Under the right circumstances, she can have a bit of a temper. These sides of her are rare because it shows that she trusts you.
She is a caring individual who will do anything for those she develops feelings for. She grew up hearing stories of Irish heroes and fell in love with the tale of Cu Chulainn. She had a childish desire to make his life better. As she grew older she began to love this image of a hero that would never exist. One can only imagine her surprise to know that she could be a Master in the Holy Grail War and summon her hero. Her one wish for the Grail was for his life to have been better.
Since her betrayal by the hands of Kotomine Kirei she has had difficulty coming to trust others. When questioned she points to her lack of a left arm. Her awakening and recovery by Karen has left her distanced. She doesn't appear stoic or serious like she is while she is working. She finds herself caught in a spiral of depression and regret. The odd images and life she lived while she was comatose didn't help her. She is unable to tell what was simply delusion or what was real. Her time spent with Emiya and Tohsaka has helped her piece together her life and return her to her old self, but certain triggers can leave her lifeless at times.[/PTab={width: 350px;height:500px; overflow:auto; font-size:11px;font-family:helvetica neue;color:#545454;text-align:justify;padding:5px;background-color:#fdfdfd;line-height:10px;border-right:15px solid #003D99;tab-transform:rotate(270deg);tab-border:0px;tab-transform-origin:97% 50%;tab-font-size:8px;tab-background-color:#003D99;}]
[PTab=HISTORY]
The Fraga family line is a proud family with a lineage all the way back to the Age of the Gods. They spent their years proudly devoting themselves to the Gods and living in the time of legends. The deities of the age rewarded the Fraga family for their devotion. They gave them perfect knowledge of the Mystic Runes and a gift of a weapon fit for the Gods. The Gods imbued their blood with these mystic properties so that the descendants of the Fraga family would benefit from these gifts as well. While the Fraga family line is dwindling much like the other Magi families, their transference of gifts via blood makes for even the most unsuitable magus to be a good heir.
Bazett was born to be the heir of the Fraga family. The family's policy was to stay in their castle in Ireland. They focused entirely on their runic knowledge and use of Fragarach. She was raised with an expectation to take her skills to new heights. She studied her family's history as any member would. She saw how they had assisted in the creation of Irish legends and how they manifested their gifts. She developed a desire to become some kind of great hero as a child. She worked at mastering the runes and Fragarach, but found no challenge in it. After manifesting her place as heir she had no difficulty in using them. She soon grew bored of her family's desire to stay locked away in the castle. Preserving their lineage like some kind of museum exhibit.
She left her castle in Ireland to join with the other magi in Clocktower. She was excited to integrate herself into a society of magi where she could put her gifts to work. They found her to be unfit for the usual duty of magi. Her knowledge came from her blood rather than teaching, she had no desire to research. They found use for her as an Enforcer where her combat-oriented gifts would be the most useful. She took up the role readily and immersed herself in her work. She commonly worked alone or in small squads. She barely got to know the other Enforcers that were suppose to be her colleagues. The only magi she ever spoke with were ones with Sealing Designations. While her goal was to bring them back to Clocktower peacefully, that was hardly ever the case. She has killed many magi in her work. This doesn't bother her so much. If she hadn't fought back with all that she had she would have been killed herself.
In her travels, her work often overlaps with those of the Executors of the Church. She happened upon the first other member of the outside world who took the time to get to know her. His name was Kotomine Kirei. She told him her story and he shared some of his own. She found him interesting and he was happy to get to know her. Despite the gap between the Church and the Mage's Association, the two got along quite well. When the 5th Holy Grail War came around, he took up the role as the adviser from the Church. Through his suggestion Bazett was made a Master and representative of the Mage's Association. Kirei helped her in preparing for the war. He showed her the basics on acquiring a Servant and beginning the ritual. He promised to help her until she summoned her Servant, and if she were eliminated she could find shelter at his church.
Bazett prepared to summon her childhood hero Cu Chulainn. She had read all manner of stories about him. She found his life tragic. The wish she had upon joining the Holy Grail War was to make his life better. Her excitement was incomparable when she laid eyes on the Lancer. In that moment she let her guard down she was betrayed. She laid on the flood as blood loss clouded her mind. The last image she was was of Kirei holding her left arm and command seals while commanding Lancer.
The next six months of her life are a jumbled mess. She has vague recollections of her time spent unconscious. Sometimes she describes them like watching a movie from her eyes, but really it felt like she was actually experiencing them. She believes it was like some Holy Grail War playing out, but it kept changing on her. She still wakes up from nightmares of dying in horrible ways.
She awoke to find herself being nursed back to health by Caren Hortensia. Caren explains the events that happened since her betrayal. Apparently if it wasn't for Bazett's tenacity and her Runic Failsafes she kept inscribed on her she certainly would have died in the basement of the church.
Bazett left after a couple of days. She didn't know how to act around Caren, and her relation to Kirei left her unsettled. Bazett wandered around Fuyuki for a few days without any direction. Her assets were frozen and she had no money since everyone thought she had died during the 5th war. She found herself having difficulty sleeping outside despite the mild summer temperatures, cursing her own weakness.
Her life took an interesting turn when a small, person-shaped watermelon found her laying on a bench. It seemed that those who didn't have any sense of magecraft saw it as a child or something. It wouldn't leave her alone and would bring her things like food or pocket change. She saved up enough to afford the cheapest motel she could find. That was the night that Kendra came looking for her familiar and found more than she bargained for.
Bazett would never have gone along with this sort of scheme if she were in her right mind, but she clearly wasn't. Kendra took her back to America with her, a place Bazett had only been to occasionally to hunt magi. It took her another six months to recover fully from her experiences. Kendra and her melons took good care of her. The trip to America was surprisingly refreshing. The farm lifestyle Kendra lived was soothing for her.
After a year, Bazett finally sent a report to the Mage's Association about her condition and experiences. She managed to get some of her assets back which allowed her to focus on recovery. She utilized Kendra lab to craft new Fragarach orbs and perform Rune exercises. It was a good feeling to move back into her old life.
She received a new prosthetic arm from the Mage's Association to replace her lost left side. Kendra had crafted one made from plants that worked well which Bazett preferred using as much as she could. Once summer started getting close Bazett's condition got much better. She wasn't quite her old self, but she had finally recovered enough.
Bazett returned to London with Kendra in tow much to her surprise. Bazett underwent physical and psychological review to see if she's fit to return to her position as an Enforcer.
She was rejected.
Bazett was mortified and would have had a hard time recovering from that blow if not for Kendra by her side and a letter from an old colleague. An organization known as Chaldea was seeking magi knowledgeable of the Holy Grail Wars and were capable of performing duties as Masters. While Bazett was severely injured and did not fight in the war, she had more experience than most. She ended up joining up with Chaldea after her assets were taken with hope that she could find new purpose in her life at this new organization.[/PTab={width: 350px;height:500px;overflow:auto; font-size:11px;font-family:helvetica neue;color:#545454;text-align:justify;padding:5px;background-color:#fdfdfd;line-height:10px;border-right:15px solid #003D99;tab-transform:rotate(270deg);tab-border:0px; tab-transform-origin:97% 50%;tab-font-size:8px;tab-background-color:#003D99;}]
[PTab=MAGECRAFT]
Sorcery Trait: Traditional Carriers - God's Holder: The sorcery trait held by the Fraga family line has a two fold ability. They pass down their ability and magecraft through bloodline rather than teaching. Every heir of the Fraga family learns the family's teaching immediately upon inheriting their Magic Crest. All members of the Fraga family are infected with a pathogen. Their blood was tainted by the ancient deities during the Age of Gods. It was given to them as a gift for their devotion to the gods. They were given knowledge of the mystic runes that has remained in their family along with the ability to create a Mystic Code - Noble Phantasm, Fragarach, one of the few artifacts not claimed by a hero.
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APPEARANCE
One of Bazett's striking characteristics would be her plum-ish colored hair, and matching dark red eyes. When played against the bland coloration of her tan or brown suits, her hair sticks out significantly. She keeps her hair on the short side. She never lets it get near her shoulders. Anything longer than what can brush the nape of her neck is too long. Her hair parts in the center and falls down on the sides of her face near her eyes. Her bangs slip in front of her eyes, but it's kept thin enough to not cause much visual disruption. She lacks the desire to apply makeup to her face, but has a natural beauty to her. Her features are simple. A small nose, thin lips, the curvature of her chin ending in a soft point. Her eyes are dark, almost black in the right light, but shine with a deep, dark red. The color seems to swim around in the darkness of her eyes in shifting light. She has a small mole under her left eye. A simple small beauty mark. Her hair parts around her ears revealing a pair of bright silvery ear piercings. They hang down like small knives nearly an inch. Her expression is usually one of a serious, calm demeanor. Her lips often kept in a neutral frown. Her eyes betray no emotion. Only when she is truly worked up do her emotions show through her strictly business exterior.
Her left arm is left as a mutilated stump from just below the elbow. The scarred remnant is an ugly reminder of her trust toward a man by Kotomine Kirei. She is capable of some motion from her elbow albeit lacking in fluidity. She has obtained a prosthetic for her left arm from an unknown magus from Clocktower upon her return. It is not the finest work that could be found, but it is much better than what can be produced by modern medical technology (for now). It was made using her measurements and specifications. As long as she keeps it covered, no one would recognize it were a fake. The prosthetic is colored to match her skin tone, but the joints and lines from its construction are visible on the surface. It is inferior to her right arm in terms of speed and dexterity. She's thankful to have it though. She is able to compensate for its limitations by applying runes that increase it's durability and speed.
Her attire is almost entirely of business suits. They leave little to the imagination of Bazett's modest body. Her suits are designed specifically to her frame. They leave enough room in the right places to keep her motion fluid, no restrictions. Her upper body is cloaked in a jacket that ends shortly before her wrist. It opens over her chest and is fastened by buttons down her midsection. Below its four button it opens once more around her waist. It ends in points before wrapping around her. Her jacket reaches just below her hips. Beneath the jacket is a white collared shirt that neatly covers any gaps left by the jacket. Her collar is never out of place. She always wears a tie, usually matching her hair color, neatly tied and tucked into her jacket. The sleeves of her white shirt extend just beyond the cuffs of her jacket. Her hands are rarely left exposed to the elements. Bazett has dozens of pairs of black or brown leather gloves she uses to cover her hands. Her legs are covered to the ankle by matching slacks that are similarly designed and kept. They hardly restrict her movement, the way they are kept is evident by its neatness. She wears dress shoes that follow the style of her wardrobe. They are both formal and functional. The rubber bottoms of the shoes have the tread necessary to grip smooth surfaces and the reinforcement to take the wear and tear of running.
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[PTab=PERSONALITY]
PERSONALITY
Ones first impression of Bazett would be of a serious woman with little time for merriment. This comes from her dedication to her work and her rough outer shell. She is a hard-working individual. She'll do whatever necessary to complete her mission as an Enforcer. She tries to show mercy when she has to fight, but often goes all out against those who go against her. She has no issue about getting a part-time job to help get by or to sleep outside when need be. She prefers wearing business suits to hide her identity as a woman so that it does not interfere with her work. She can appear stoic while she's caught up in her work.
Her serious demeanor comes from a social awkwardness she developed while growing up only around her family. She is really quite warm and nice. She has difficulty connecting with others. Her stoic attitude while working doesn't help in this either. She can get really gushy and emotional as well. Under the right circumstances, she can have a bit of a temper. These sides of her are rare because it shows that she trusts you.
She is a caring individual who will do anything for those she develops feelings for. She grew up hearing stories of Irish heroes and fell in love with the tale of Cu Chulainn. She had a childish desire to make his life better. As she grew older she began to love this image of a hero that would never exist. One can only imagine her surprise to know that she could be a Master in the Holy Grail War and summon her hero. Her one wish for the Grail was for his life to have been better.
Since her betrayal by the hands of Kotomine Kirei she has had difficulty coming to trust others. When questioned she points to her lack of a left arm. Her awakening and recovery by Karen has left her distanced. She doesn't appear stoic or serious like she is while she is working. She finds herself caught in a spiral of depression and regret. The odd images and life she lived while she was comatose didn't help her. She is unable to tell what was simply delusion or what was real. Her time spent with Emiya and Tohsaka has helped her piece together her life and return her to her old self, but certain triggers can leave her lifeless at times.[/PTab={width: 350px;height:500px; overflow:auto; font-size:11px;font-family:helvetica neue;color:#545454;text-align:justify;padding:5px;background-color:#fdfdfd;line-height:10px;border-right:15px solid #003D99;tab-transform:rotate(270deg);tab-border:0px;tab-transform-origin:97% 50%;tab-font-size:8px;tab-background-color:#003D99;}]
[PTab=HISTORY]
HISTORY
The Fraga family line is a proud family with a lineage all the way back to the Age of the Gods. They spent their years proudly devoting themselves to the Gods and living in the time of legends. The deities of the age rewarded the Fraga family for their devotion. They gave them perfect knowledge of the Mystic Runes and a gift of a weapon fit for the Gods. The Gods imbued their blood with these mystic properties so that the descendants of the Fraga family would benefit from these gifts as well. While the Fraga family line is dwindling much like the other Magi families, their transference of gifts via blood makes for even the most unsuitable magus to be a good heir.
Bazett was born to be the heir of the Fraga family. The family's policy was to stay in their castle in Ireland. They focused entirely on their runic knowledge and use of Fragarach. She was raised with an expectation to take her skills to new heights. She studied her family's history as any member would. She saw how they had assisted in the creation of Irish legends and how they manifested their gifts. She developed a desire to become some kind of great hero as a child. She worked at mastering the runes and Fragarach, but found no challenge in it. After manifesting her place as heir she had no difficulty in using them. She soon grew bored of her family's desire to stay locked away in the castle. Preserving their lineage like some kind of museum exhibit.
She left her castle in Ireland to join with the other magi in Clocktower. She was excited to integrate herself into a society of magi where she could put her gifts to work. They found her to be unfit for the usual duty of magi. Her knowledge came from her blood rather than teaching, she had no desire to research. They found use for her as an Enforcer where her combat-oriented gifts would be the most useful. She took up the role readily and immersed herself in her work. She commonly worked alone or in small squads. She barely got to know the other Enforcers that were suppose to be her colleagues. The only magi she ever spoke with were ones with Sealing Designations. While her goal was to bring them back to Clocktower peacefully, that was hardly ever the case. She has killed many magi in her work. This doesn't bother her so much. If she hadn't fought back with all that she had she would have been killed herself.
In her travels, her work often overlaps with those of the Executors of the Church. She happened upon the first other member of the outside world who took the time to get to know her. His name was Kotomine Kirei. She told him her story and he shared some of his own. She found him interesting and he was happy to get to know her. Despite the gap between the Church and the Mage's Association, the two got along quite well. When the 5th Holy Grail War came around, he took up the role as the adviser from the Church. Through his suggestion Bazett was made a Master and representative of the Mage's Association. Kirei helped her in preparing for the war. He showed her the basics on acquiring a Servant and beginning the ritual. He promised to help her until she summoned her Servant, and if she were eliminated she could find shelter at his church.
Bazett prepared to summon her childhood hero Cu Chulainn. She had read all manner of stories about him. She found his life tragic. The wish she had upon joining the Holy Grail War was to make his life better. Her excitement was incomparable when she laid eyes on the Lancer. In that moment she let her guard down she was betrayed. She laid on the flood as blood loss clouded her mind. The last image she was was of Kirei holding her left arm and command seals while commanding Lancer.
The next six months of her life are a jumbled mess. She has vague recollections of her time spent unconscious. Sometimes she describes them like watching a movie from her eyes, but really it felt like she was actually experiencing them. She believes it was like some Holy Grail War playing out, but it kept changing on her. She still wakes up from nightmares of dying in horrible ways.
She awoke to find herself being nursed back to health by Caren Hortensia. Caren explains the events that happened since her betrayal. Apparently if it wasn't for Bazett's tenacity and her Runic Failsafes she kept inscribed on her she certainly would have died in the basement of the church.
Bazett left after a couple of days. She didn't know how to act around Caren, and her relation to Kirei left her unsettled. Bazett wandered around Fuyuki for a few days without any direction. Her assets were frozen and she had no money since everyone thought she had died during the 5th war. She found herself having difficulty sleeping outside despite the mild summer temperatures, cursing her own weakness.
Her life took an interesting turn when a small, person-shaped watermelon found her laying on a bench. It seemed that those who didn't have any sense of magecraft saw it as a child or something. It wouldn't leave her alone and would bring her things like food or pocket change. She saved up enough to afford the cheapest motel she could find. That was the night that Kendra came looking for her familiar and found more than she bargained for.
Bazett would never have gone along with this sort of scheme if she were in her right mind, but she clearly wasn't. Kendra took her back to America with her, a place Bazett had only been to occasionally to hunt magi. It took her another six months to recover fully from her experiences. Kendra and her melons took good care of her. The trip to America was surprisingly refreshing. The farm lifestyle Kendra lived was soothing for her.
After a year, Bazett finally sent a report to the Mage's Association about her condition and experiences. She managed to get some of her assets back which allowed her to focus on recovery. She utilized Kendra lab to craft new Fragarach orbs and perform Rune exercises. It was a good feeling to move back into her old life.
She received a new prosthetic arm from the Mage's Association to replace her lost left side. Kendra had crafted one made from plants that worked well which Bazett preferred using as much as she could. Once summer started getting close Bazett's condition got much better. She wasn't quite her old self, but she had finally recovered enough.
Bazett returned to London with Kendra in tow much to her surprise. Bazett underwent physical and psychological review to see if she's fit to return to her position as an Enforcer.
She was rejected.
Bazett was mortified and would have had a hard time recovering from that blow if not for Kendra by her side and a letter from an old colleague. An organization known as Chaldea was seeking magi knowledgeable of the Holy Grail Wars and were capable of performing duties as Masters. While Bazett was severely injured and did not fight in the war, she had more experience than most. She ended up joining up with Chaldea after her assets were taken with hope that she could find new purpose in her life at this new organization.[/PTab={width: 350px;height:500px;overflow:auto; font-size:11px;font-family:helvetica neue;color:#545454;text-align:justify;padding:5px;background-color:#fdfdfd;line-height:10px;border-right:15px solid #003D99;tab-transform:rotate(270deg);tab-border:0px; tab-transform-origin:97% 50%;tab-font-size:8px;tab-background-color:#003D99;}]
[PTab=MAGECRAFT]
Magecraft
Sorcery Trait: Traditional Carriers - God's Holder: The sorcery trait held by the Fraga family line has a two fold ability. They pass down their ability and magecraft through bloodline rather than teaching. Every heir of the Fraga family learns the family's teaching immediately upon inheriting their Magic Crest. All members of the Fraga family are infected with a pathogen. Their blood was tainted by the ancient deities during the Age of Gods. It was given to them as a gift for their devotion to the gods. They were given knowledge of the mystic runes that has remained in their family along with the ability to create a Mystic Code - Noble Phantasm, Fragarach, one of the few artifacts not claimed by a hero.
Name: Eihwaz
Spell Rank:C
Effects:The rune of defense, protection, and prevention. It functions as a rune of hardening that is able to strengthen the subject it is carved on to a durability greater than tungsten steel. She has this rune inscribed on her fists, legs, knees, and toes for combat, making them stronger than steel weapons in durability and, combined with her martial arts, allows her to completely smash through weaker substances. Additionally, in the event of physical interference magecraft being used against Bazett, those of lower strength can be parried using her fists in conjunction with these runes. Up to C-rank magecraft can be parried in this manner, including those akin to firearms such as powerful Gandr curses.
Name: Raidho
Spell Rank:C
Effects:The rune of motion, direction, and movement. Raidho functions as a rune of speed on its own for Bazett, amplifying her speed beyond its normal limits. She commonly inscribes this with the heel of her foot to increase her running speed or the speed of her kicks, though she often uses it with her fists as well to increase the speed of her punches.
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TWENTY-FIVE FEMALE LEO GAMMA |