Post by Anne Walker on Apr 29, 2016 6:37:56 GMT
NAME: ANNE WALKER
[PTabbedContent][PTab=APPEARANCE]
Anne Walker stands at a respectable five feet and five inches, has a modest figure that she maintains by exercising every other day and long chestnut blonde hair that she wears freely, but puts effort in styling. When working, she dresses herself sharply - in the prescribed corporate uniform - outside it, she is a complete slob. Wearing loose fitting shirts and skinny jeans or simple cotton shorts. She has amber eyes, trimmed eyebrows and light complexion.
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[PTab=PERSONALITY]
Anne is lukewarm. There's really not much to say about her. She's neither short-tempered nor does she have a high tolerance for bullshit. She doesn't mind company, but gets annoyed with people who try to be too familiar with her and enjoys her routine.
She does however, take her work seriously enough that she has earned the respect of her peers. She enjoys reading books, has a gaming addiction that she has only began to stem the last two years of her life and diligently exercises - a habit she developed for being called fat 'once upon a time' as she might say if she were ever inclined to reveal that dark chapter of her life.
Off-duty, Anne is a rather lazy individual who seems nothing like the persona she wears to work. She would enjoy nothing more than languidly lay in bed while playing games on her handheld devices or play voxel games on her days off. She is however a surprisingly good cook, a consequence of the first two decades of her life being spent largely unattended by her mother.
Anne is also surprisingly dedicated when it comes to her commitments. She rarely makes promises, but those she makes, she endeavors to accomplish. Her workout routine is one such example, though lazy, she had never - not once - skipped out a day from her schedule barring the few times she's been hospitalized for fractures or gastritis.
Trivia: Anne is actually a good shot with a handgun. She has to pass through a dangerous neighborhood at night on the way home and has bought herself a small pistol to use in case of emergencies. She's only ever had to brandish the weapon once, scaring the man who attempted to rob her senseless - but the time she spent on the range does make her a reasonable accurate shot up to ten meters away.[/PTab={width: 350px;height:500px; overflow:auto; font-size:11px;font-family:helvetica neue;color:#545454;text-align:justify;padding:5px;background-color:#fdfdfd;line-height:10px;border-right:15px solid #003D99;tab-transform:rotate(270deg);tab-border:0px;tab-transform-origin:97% 50%;tab-font-size:8px;tab-background-color:#003D99;}]
[PTab=HISTORY]
Anne Walker is your typical punch clock worker working a well-known call center on a shifting schedule. She lives off coffee and one can argue that she bleeds caffeine, has an unhealthy interest in video games. Well, that's the short version.
A more complete version would probably detail how she lived with a single-mother who was left to shoulder a loan that she and her deceased husband took in buying a house. Anne's mother however was stubborn and due to her position in her company could pay off the loan - at the expense of leaving her child to mostly fend off for herself.
That was probably was led the young Anne to discover video games, as she was usually punished for leaving the house unattended. And so she grew up with fewer friends that she'd like due to her strict curfew, but given her ability to read people she was able to make it through school just fine. She was always under the radar, sticking to the safest cliques and putting in just enough effort in what bonds she had with people to be seen in a positive light.
By the time college rolled in however, her mother suffered a stroke and died shortly after. Her poor relationship with her mother left her confused about her feelings, though she simply moved on, even selling the home her mother worked hard to own because she didn't like the memories associated with them.
At this point in her life she made her first boyfriend, enjoyed all the benefits and difficulties of being in a relationship. She eventually moved in with him, started working at a law firm as secretary - where her now fiance worked as well and enjoyed a rather stable, if unexciting life.
Cue two years before Chaldea. She caught her fiance sleeping with another woman in their apartment. The incident caused her relationship to fail and she resigned from her job, mucking around for awhile, drinking herself to sleep until she finally decided that enough was enough and she needed to do something. She was handed a flier by a recruiter for a call center and she decided to give it a go. The interview was easy enough, the work... not so much. But it ketp her mind off things and it did help pay the bills - not that she needed to given her inheritance - but it was much better than what she was doing previously.
A year after that, another man, a co-worker pursued her. She gave it a try again only to discover the man cheating on her too. Though not nearly as invested into this person as she was her ex, the whole incident left a bitter taste in her mouth and she left him and her workplace too.
It was during this time that she was scouted out by an agent of an organization called Chaldea. She initially dismissed their story, thinking this agent was insane - but she was abducted and simply put, exposed to magic. Unable to deny the truth, she reluctantly accompanied the said agent on the grounds that the organization would help set her life back to normal and deposit an amount of money equal to the time she spent in Chaldea to her account, if they succeeded in the unlikely task of saving the world.
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[PTab=MAGECRAFT]
Unbeknownst to Anne Walker, her father was the head of a European Magus family and like many of those belonging to ancient mage lineages he possess magic circuits of the highest quality. Though her mother is a normal woman - though she never would find out if the woman did possess inert circuits or not, it is not unsurprising that Anne has inherited circuits comparable to those of her father's in quality and quantity.
Magical Circuits:
Quantity: B
Quality: A
Sorcery Trait: Energy Transference
The power to transfer prana more efficiently than normal. Given the nature of the trait, it is no surprise Anne didn't discover it despite how old she is since it's effects cannot be seen unless interfacing with something else that has magical affinity, be it living or inanimate. Upon joining Chaldea and being tested extensively, her sorcery trait was determined and she has been given a rigorous program to follow so she can cultivate it.
Put which spells your Formal Wear is letting you use, here
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APPEARANCE
Anne Walker stands at a respectable five feet and five inches, has a modest figure that she maintains by exercising every other day and long chestnut blonde hair that she wears freely, but puts effort in styling. When working, she dresses herself sharply - in the prescribed corporate uniform - outside it, she is a complete slob. Wearing loose fitting shirts and skinny jeans or simple cotton shorts. She has amber eyes, trimmed eyebrows and light complexion.
[/PTab={width: 350px; height:500px; overflow:auto; font-size:11px;font-family:helvetica neue;color:#545454;text-align:justify;padding:5px;line-height:10px;border-right:15px solid #003D99;tab-transform:rotate(270deg);tab-border:0px;tab-alignment:right;background-color:#fdfdfd;tab-transform-origin:97% 60%;tab-font-size:8px;tab-background-color:#003D99;}]
[PTab=PERSONALITY]
Boring
Anne is lukewarm. There's really not much to say about her. She's neither short-tempered nor does she have a high tolerance for bullshit. She doesn't mind company, but gets annoyed with people who try to be too familiar with her and enjoys her routine.
She does however, take her work seriously enough that she has earned the respect of her peers. She enjoys reading books, has a gaming addiction that she has only began to stem the last two years of her life and diligently exercises - a habit she developed for being called fat 'once upon a time' as she might say if she were ever inclined to reveal that dark chapter of her life.
Off-duty, Anne is a rather lazy individual who seems nothing like the persona she wears to work. She would enjoy nothing more than languidly lay in bed while playing games on her handheld devices or play voxel games on her days off. She is however a surprisingly good cook, a consequence of the first two decades of her life being spent largely unattended by her mother.
Anne is also surprisingly dedicated when it comes to her commitments. She rarely makes promises, but those she makes, she endeavors to accomplish. Her workout routine is one such example, though lazy, she had never - not once - skipped out a day from her schedule barring the few times she's been hospitalized for fractures or gastritis.
Trivia: Anne is actually a good shot with a handgun. She has to pass through a dangerous neighborhood at night on the way home and has bought herself a small pistol to use in case of emergencies. She's only ever had to brandish the weapon once, scaring the man who attempted to rob her senseless - but the time she spent on the range does make her a reasonable accurate shot up to ten meters away.[/PTab={width: 350px;height:500px; overflow:auto; font-size:11px;font-family:helvetica neue;color:#545454;text-align:justify;padding:5px;background-color:#fdfdfd;line-height:10px;border-right:15px solid #003D99;tab-transform:rotate(270deg);tab-border:0px;tab-transform-origin:97% 50%;tab-font-size:8px;tab-background-color:#003D99;}]
[PTab=HISTORY]
HISTORY
Anne Walker is your typical punch clock worker working a well-known call center on a shifting schedule. She lives off coffee and one can argue that she bleeds caffeine, has an unhealthy interest in video games. Well, that's the short version.
A more complete version would probably detail how she lived with a single-mother who was left to shoulder a loan that she and her deceased husband took in buying a house. Anne's mother however was stubborn and due to her position in her company could pay off the loan - at the expense of leaving her child to mostly fend off for herself.
That was probably was led the young Anne to discover video games, as she was usually punished for leaving the house unattended. And so she grew up with fewer friends that she'd like due to her strict curfew, but given her ability to read people she was able to make it through school just fine. She was always under the radar, sticking to the safest cliques and putting in just enough effort in what bonds she had with people to be seen in a positive light.
By the time college rolled in however, her mother suffered a stroke and died shortly after. Her poor relationship with her mother left her confused about her feelings, though she simply moved on, even selling the home her mother worked hard to own because she didn't like the memories associated with them.
At this point in her life she made her first boyfriend, enjoyed all the benefits and difficulties of being in a relationship. She eventually moved in with him, started working at a law firm as secretary - where her now fiance worked as well and enjoyed a rather stable, if unexciting life.
Cue two years before Chaldea. She caught her fiance sleeping with another woman in their apartment. The incident caused her relationship to fail and she resigned from her job, mucking around for awhile, drinking herself to sleep until she finally decided that enough was enough and she needed to do something. She was handed a flier by a recruiter for a call center and she decided to give it a go. The interview was easy enough, the work... not so much. But it ketp her mind off things and it did help pay the bills - not that she needed to given her inheritance - but it was much better than what she was doing previously.
A year after that, another man, a co-worker pursued her. She gave it a try again only to discover the man cheating on her too. Though not nearly as invested into this person as she was her ex, the whole incident left a bitter taste in her mouth and she left him and her workplace too.
It was during this time that she was scouted out by an agent of an organization called Chaldea. She initially dismissed their story, thinking this agent was insane - but she was abducted and simply put, exposed to magic. Unable to deny the truth, she reluctantly accompanied the said agent on the grounds that the organization would help set her life back to normal and deposit an amount of money equal to the time she spent in Chaldea to her account, if they succeeded in the unlikely task of saving the world.
[/PTab={width: 350px;height:500px;overflow:auto; font-size:11px;font-family:helvetica neue;color:#545454;text-align:justify;padding:5px;background-color:#fdfdfd;line-height:10px;border-right:15px solid #003D99;tab-transform:rotate(270deg);tab-border:0px; tab-transform-origin:97% 50%;tab-font-size:8px;tab-background-color:#003D99;}]
[PTab=MAGECRAFT]
Magecraft
Unbeknownst to Anne Walker, her father was the head of a European Magus family and like many of those belonging to ancient mage lineages he possess magic circuits of the highest quality. Though her mother is a normal woman - though she never would find out if the woman did possess inert circuits or not, it is not unsurprising that Anne has inherited circuits comparable to those of her father's in quality and quantity.
Magical Circuits:
Quantity: B
Quality: A
Sorcery Trait: Energy Transference
The power to transfer prana more efficiently than normal. Given the nature of the trait, it is no surprise Anne didn't discover it despite how old she is since it's effects cannot be seen unless interfacing with something else that has magical affinity, be it living or inanimate. Upon joining Chaldea and being tested extensively, her sorcery trait was determined and she has been given a rigorous program to follow so she can cultivate it.
Put which spells your Formal Wear is letting you use, here
Name:Energy Boost
Spell Rank:B
Effects:Using her sorcery trait, Anne is able to enhance the parameters of allied servants linked to her. This power allows her to raise two parameters of servants tied to her - or all of them if she focuses on a single servant - by one rank each and permit them to tap into her own energy, increasing their own reserves for 5-10 minutes before she is unable to maintain the effect anymore, this range depends on levels of stress and stamina she has. When boosting multiple servants, she has to choose which two parameters to boost from the start, it will be the same for all servants tied to her. Naturally, this taxes Anne and she cannot sustain it for a long time.
If she doesn't use the active function of the power, it can last longer by boosting only a single parameter - chosen upon casting - and give only a modest increase in the servant's mana reserves.
If she doesn't use the active function of the power, it can last longer by boosting only a single parameter - chosen upon casting - and give only a modest increase in the servant's mana reserves.
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27 F Dra Gamma |