|
Post by Charlemagne on May 2, 2016 4:12:06 GMT
| [PTabbedContent=Charlemagne Saber][PTab=Status]Parameters STR | | A | END | | A | AGI | | B | MNA | | B | LCK | | A+ | NP | | A++ |
Personal Skills Skill 01 | Protection of the Faith: A (A+) | A skill possessed only by those who have sacrificed themselves for a religious view. Despite being a form of divine protection, it is not a blessing from a higher existence. It is only the absoluteness of one's body and soul, which is born from their faith. But if it is too high, it causes abnormalities in the personality. Grants Saber a divine protection against curses, diseases, and any other harmful effects against her body and soul. Her original rank in this skill is A+, where there would have been slight abnormalities in her personality, mainly having the intention to kill all enemies regardless of their threat level should they not be of a Christian faith, unless they convert to Christianity. The original rank of this skill could return to normal if Saber embraces her role as Holy Emperor and there was a successful luck check following it.
|
Skill 02 | Evaporation of Sanity: E+ | A skill that denotes one’s reasoning is disappearing, making it impossible to keep any secrets. Saber sometimes carelessly chatters about her beauty and extraordinary abilities that she may not even possess. She also has a tendency to playfully compete, or veer off course of her destination, even in grave situations. However, with a successful luck check, Saber regains her sanity by remembering important things. A kind of extreme curse, this skill also serves as ‘Instinct’. During battle, Saber is able to, to some extent, feel the optimal course.
Carelessly doing the aforementioned actions while also expressing her Christian faith in any way or form can amplify the abnormalities of Saber’s personality given by her Protection of the Faith skill. If the luck check fails for such occurrences, then Saber temporarily displays her abnormal personality traits, especially her piety, on a rank above her current Protection of the Faith skill rank.
|
Skill 03 | Revelation: B+ | A skill equivalent to instinct, a sixth sense regarding battles; however, 'Revelation' accommodates all matters related to the achievement of a goal. For Saber, her instincts due to her revelations can be doubly effective in battle due to her instinct-like evaporation of sanity, able to display true precognition with a successful luck check each time these two skills work in tandem. |
Skill 04 | Charisma: A | The natural talent to command an army. It can be said that Saber has achieved the greatest level of popularity as a human being where she was known throughout the world as the 'Father of Europe'. Increases the ability of allies during group battles by raising their morale to the maximum and granting bonuses to their combat abilities.
|
Skill 05 | Military Tactics: B | Tactical knowledge used not for one-on-one combat situations, but for battles where many are mobilized. Bonus modifiers are provided during use of Saber's own Anti-Army Noble Phantasm or when dealing against an enemy Anti-Army Noble Phantasm.
|
Class Skills Skill 01 | Magic Resistance: A | Grants protection against magical effects. Differing from the resistance effect that merely rejects magical energy, this ability cancels the spells altogether. Cancel spells of A-rank and below. In practice, Saber is untouchable to modern magi, so it would not be an exaggeration to title the Servant a 'Magus Killer'. |
Skill 02 | Riding: B | The expertise to ride animals and vehicles. Most vehicles can be handled with above average skill. However, Saber cannot ride the likes of Phantasm Races such as Monstrous Beasts. |
Noble Phantasm
| Joyeuse: Joyous King's Miraculous Sword
| Rank: A | Type: Anti-Unit | A longsword that bears a somewhat futuristic design. It is because of this futuristic design that people have been led to believe it to be a descendant of the Sword of Attila, or even thought that it is the Sword of Attila itself. The lights on the sword flickers into a different color of the rainbow every second. A scabbard accompanies the sword, also of the same futuristic design, bearing the sword’s emblem and yellow linings found in the inner blade to the same areas of the scabbard.
It is a holy sword that took over a timespan of three years to forge, and a portion of the blade is made from the same material as Durandal and Curtana that came from heaven, making it partly a divine construct. It is durable enough to block weapons made from the same material as Joyeuse, including from Durandal and its renowned sharpness. The sword has two separate effects, each considered to be a different Noble Phantasm.
The first Noble Phantasm, the Joyous King's Miraculous Sword, attributes three miracles to the sword just like Durandal and Curtana. The first miracle is that as long as the sword is held, Saber gains an equivalence of an A++ Poison Resistance skill due to past anecdotes having the wielder unable to be poisoned as long as the sword is held. The second miracle is an ability that needs to be activated by saying “O Father, Outshine the Sun” as in incantation, where then the empty t-shaped slot within the inner blade will suddenly shine with a bright, white light, blinding all those in the area looking at the general direction of the shining sword with a light that can outshine the sun. Saber herself is unaffected by the brightness of the light, but she is still unable to see within the light due to the white light overwhelming her field of vision. The third miracle comes from the sword’s pommel containing a fragment of the Lance of Longinus, where the wielder would hold the destiny of the world in their hands. This can be attributed to a bonus modifier to Saber's luck rank, but dropping the sword or being disarmed from her hand would give a negative modifier to her luck instead for the rest of her life. |
| Joyeuse: Colorful Sword of Everchanging Lights | Rank: A+ | Type: Anti-Fortress | The second Noble Phantasm, the Colorful Sword of Everchanging Lights. In order to activate this Noble Phantasm, Saber must take up a stance where she holds the sword parallel to the ground with both hands, preparing to thrust it forward in a stabbing motion. The flickering lights on the sword starts to flicker even faster than normal until it becomes a blur, the different colors merging into a white light that then envelopes the entire sword with an aura of radiating light. The king then calls out the name of the sword, and once the thrusting motion ends at its furthest point, Joyeuse would unleash a blinding white prana beam from its tip that reaches outward in the shape of a cone, destroying everything in its path. Just like the normal blinding usage of the sword, the prana unleashed through Joyeuse is so bright, it can blind those in the vicinity of the Noble Phantasm attack should they look in that general direction except for Saber, who is unaffected by the light's blindness. Onlookers would not even witness the destruction, but only see the end result of the attack once the light fades.
However, using this attack uses up all the colorful lights within Joyeuse. It takes up to seven hours for Joyeuse to emit the colorful lights of the rainbow again, one hour for each color of the rainbow, starting with the appearance of violent, then indigo, blue, green, yellow, orange and red in that very order.
|
[/PTab]
[PTab=Profile]Character Details Height / Weight: 178 cm / 72 kg
Source: Matter of France
Home Region: France, Germany, Belgium and the Netherlands
Alignment: Lawful Good
Gender: Female
Attribute: Earth
1
2
3
4
5
6
[/PTab][/PTabbedContent={width:430px;tab-alignment=center;}] |
|
|