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Post by SEVENTH on Mar 16, 2016 22:09:04 GMT
| [PTabbedContent=SEVENTH | James Brudenell Archer][PTab=Status]Parameters Personal Skills Skill 01 | Rifle Formation Tactics - Rank B+ | A Skill granting its owner the ability to summon rifles from any time period up to the servant's year of death and fire them remotely by aligning them in a formation. At Rank B, up to fifteen rifles may be summoned at once, anywhere within five meters of Archer. with one extra available as Archer's personal weapon. This skill is given to Archer due to his history as a commander of the British Army, at a period of time in which rifles and cavalry were the prevailing weapons of warfare. |
Skill 02 | Charisma - Rank C- | A skill representing the natural talent required to command armies in battle. At rank C, allies gain a rank-up in the Strength parameter. Unfortunately, since Brudenell was known for being a somewhat poor strategic mind yet was beloved by his men, this skill only applies to people who have come to know and be friends with Archer. |
Skill 03 | Duellist's Honor - Rank A | A skill granted to those famous for taking part in many duels, whether to defend their honor or to avenge perceived slights. In life, Archer was quick to challenge people to a duel when they insulted his name, to the point that when appointed as ambassador to Prussia he was sent home for being challenged to several duels.
With this skill, Archer may formally challenge any enemy capable of speaking to a Duel. Should the enemy accept, any other parties will no longer be able to damage Archer or his enemy (or otherwise interfere with the duel) until one has recognised defeat. Once this skill has been activated, neither participant may wander more than 100 metres away from the place Archer was first standing, as they will be simply unable to take another step in that direction. |
Class Skills Skill 01 | Independent Action - Rank C | the ability of a servant to remain independent even when rejecting the Magical Energy supply from their Master. At the higher ranks, it is also possible to remain for extended periods of time in this world without an established contract.
At Rank C, it is possible for Archer to remain in the world without a master for one day. In addition, should Archer's spiritual core take fatal damage, he will remain materialised long enough to attack one last time. |
Skill 02 | Riding - Rank B- | A skill representing the servant's ability to utilise mounts for combat and transport purposes. At B-rank, any natural animal or man-made vehicle can be controlled with ease and skill equivalent to a world-class jockey/racer. While he was an expert horse rider, in life he never encountered any fantastic beasts or rode any animals other than horses. As such, Archer only gains the benefits of this skill when riding horses or mechanical vehicles. |
Skill 03 | Skill Name: Skill Rank | Skill Description |
Noble Phantasm Charge Of The Light Brigade - Into The Jaws Of Death Rode The Six Hundred | Rank: B | Type: Anti-Army | The crystallised memory of the day that changed SEVENTH's fate forever, Charge Of The Light Brigade is exactly that - the charge of the six hundred men that made up the Light Cavalry brigade under James Brudenell's command towards their foe, armed with rifles, pikes and sabres. This Noble Phantasm takes the form of a Reality Marble, SEVENTH's inner landscape eternally shaped by the battle that destroyed him. When the aria is spoken, SEVENTH, his allies and his enemies are brought into the Reality Marble, a recreation of the valley the Charge Of The Light Brigade took place in. The 600 hundred men are summoned, and then they charge.
For a normal Heroic Spirit, this would be an incredibly powerful Noble Phantasm for overrunning their enemies. Unfortunately, The Light Brigade was doomed to fail on that day, and that fact is reflected within the Phantasm by the cavalry's fragility. Each Rider requires only a single hit to be completely destroyed, and deal very little damage with each attack. As such, every use of this Noble Phantasm becomes a battle of attrition, decided by whether the opponent can vanquish all six-hundred men before they are overwhelmed. These soldiers can also be manifested outside the Reality Marble, at a maximum of ten men or horses summoned at once.
Due to it's large-scale nature, Charge Of The Light Brigade can only be activated by reciting the following aria:
Theirs not to make reply, Theirs not to reason why, Theirs but to do and die: Into the valley of Death Rode the six hundred. |
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[PTab=Profile]Character Details 1 Height / Weight : 6'2"/190 lbs Source : History Home Region : Great Britain Alignment : Chaotic Good Gender : Male Servant Classes: Archer, Rider Natural enemy: George Bingham, Atlas Armament: Rifles, Cavalry Sabre, Revolver
Likes: Weaponry, Military Fiction, Modern Technology, His soldiers, Classical Music, Alcohol, Cigarettes, ROBIN, SALEM. Dislikes: Most other people, Atlantis, Incompetent Leaders, Magi who think they're better than everyone else, Idiots. Talents: Riflemanship, Horse-riding, Hunting, being grumpy, Duelling (both with pistol and blade), Writing.
Character Details 2 The man now known as SEVENTH wasn't always one of Alaya's hounds. Once, he had another name. He was James Brudenell, 7th Earl of Cardigan. The only boy of ten children, he grew up the lone son and heir of his father, a count and member of parliament Character Details 3 Things Character Details 4 Things Character Details 5 Things [/PTab][/PTabbedContent={width:430px;tab-alignment=center;}] |
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